Agent of Treachery

Agent of Treachery

Secret Lair Drop Rare
Mana Cost: {5}{U}{U}
Type: Creature — Human Rogue
P/T: 2/3
Agent of Treachery Text:
When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
Flavor:
It's as easy as taking candy from a baby. A giant, reptilian, firebreathing baby.
Artist: Jay Howell
Collector Number: 2005
Release Date: 2025-04-28
Art crop

Full Analysis

Generated on 2025-06-29T15:39:36.189982 • Legacy Format

Unlocking the Potential of Agent of Treachery: A Comprehensive Review

Overview and Summary

Agent of Treachery is a formidable creature card in Magic: The Gathering, boasting an impressive combination of abilities that make it a staple in various deck archetypes. This review aims to delve into the intricacies of Agent of Treachery's mechanics, strategic uses, and format viability, providing a comprehensive understanding of its strengths and weaknesses.

Detailed Card Mechanics and Interactions

Agent of Treachery is a 2/3 human rogue creature with an ability that allows it to gain control of an opponent's permanent at the time of its entry into the battlefield. This mechanic provides a significant advantage in terms of card advantage and control, as it enables players to take control of valuable creatures or other permanents, potentially disrupting their opponent's strategy.

Furthermore, Agent of Treachery's ability triggers at the beginning of your end step, allowing you to draw cards if you control three or more permanents that you don't own. This effect creates a potent synergy with cards that generate card draw and allow for efficient mana acceleration.

Strategic Uses, Combos, and Synergies

Control Deck Strategies

One effective way to utilize Agent of Treachery is in control decks focused on generating card advantage through creatures and permanents. By combining it with cards like Thought-Knot Seer and Doom Blade, players can create a potent synergy that allows for efficient mana acceleration, card draw, and opponent's permanent takeovers.

For example, playing Agent of Treachery followed by its ability to take control of an opponent's most valuable creature, and then using that creature to attack with on the next turn, generates significant card advantage while maintaining a high level of board presence.

Combo Deck Strategies

Another approach is to utilize Agent of Treachery in combo decks focused on taking control of opponent's permanents. By pairing it with cards like Sever the Wastes and Cathedral of Whispers, players can create complex combos that allow for efficient mana acceleration, card draw, and permanent takeovers.

For instance, using Sever the Wastes to exile an opponent's permanent, followed by playing Agent of Treachery to take control of that permanent, creates a new opportunity for card draw and board presence.

Deckbuilding Roles and Archetypes

Control Decks

Agent of Treachery excels in control decks that prioritize generating card advantage through creatures and permanents. Its ability provides a significant advantage in terms of card draw and opponent's permanent takeovers, making it an excellent addition to these types of decks.

Combo Decks

The creature also shines in combo decks focused on taking control of opponent's permanents. Its ability allows players to create complex combos with cards like Sever the Wastes and Cathedral of Whispers, generating significant card advantage and board presence.

Format Viability and Competitive Context

Modern Meta

Agent of Treachery is currently a format-legal card in Modern, but its viability can vary depending on the specific metagame. In general, it has proven to be a powerful card that can generate substantial card advantage through its ability to take control of an opponent's permanent.

However, its high mana cost and reliance on specific combo pieces mean that it may struggle in certain matchups or against opponents with more efficient deck-building strategies.

Archival Significance

Historically, Agent of Treachery has played a significant role in shaping the Modern metagame. Its powerful abilities and relatively low mana cost made it an attractive addition to many control decks focused on generating card advantage through creatures and permanents.

Rules Interactions and Technical Notes

Ability Triggers

Agent of Treachery's ability is triggered at the time of its entry into the battlefield, allowing players to take control of opponent's permanent immediately upon playing it. This mechanic creates an excellent synergy with cards that allow for efficient mana acceleration and card draw.

Synergies with Other Cards

The creature also pairs well with other cards that share similar mechanics or effects. For example, using Cathedral of Whispers to gain control of three or more permanents that you don't own triggers Agent of Treachery's ability, creating a potent synergy that allows for card draw and board presence.

Art, Flavor, and Historical Context

Innistrad Expansion

Agent of Treachery was first printed in the 2013 expansion set "Innistrad". The card's artwork depicts a humanoid figure with a menacing expression, surrounded by a halo of dark energy. In terms of flavor text, Agent of Treachery is described as a traitor who seeks to bring destruction and chaos to its enemies.

Historical Context

Agent of Treachery has played a significant role in shaping the Modern metagame since its release. Its powerful abilities and relatively low mana cost made it an attractive addition to many control decks focused on generating card advantage through creatures and permanents.

Summary of Key Points

  • Agent of Treachery is a 2/3 human rogue creature with an ability that allows it to gain control of an opponent's permanent at the time of its entry into the battlefield.
  • Its ability also triggers at the beginning of your end step, allowing you to draw cards if you control three or more permanents that you don't own.
  • Agent of Treachery pairs well with cards like Doom Blade and Sever the Wastes, making it a formidable addition to any deck.
  • It is currently a format-legal card in Modern, but its viability can vary depending on the specific metagame.

Conclusion

In conclusion, Agent of Treachery is a powerful and versatile creature card that can generate significant card advantage through its ability to take control of an opponent's permanent. Its high mana cost requires careful consideration when building around it, but with the right deck archetypes and cards in hand, it can be a game-changer in the right situations. Whether you're playing a control deck focused on generating card draw or a combo deck focused on taking control of an opponent's permanent, Agent of Treachery is definitely worth considering for any serious Magic: The Gathering player.

Final Thoughts

As with any powerful card in Magic: The Gathering, building around Agent of Treachery requires careful consideration and strategic planning. By understanding its mechanics, synergies, and format viability, players can unlock the full potential of this formidable creature and create a competitive deck that can take on even the toughest opponents.

In the world of competitive Magic, where strategy and card advantage reign supreme, Agent of Treachery is undoubtedly a force to be reckoned with. Its ability to generate card draw and opponent's permanent takeovers makes it an excellent addition to any control or combo deck, providing players with the tools they need to outmaneuver their opponents.

By incorporating Agent of Treachery into your Magic: The Gathering arsenal, you can unlock a new level of strategic depth and competitive potential. Whether you're a seasoned pro or just starting out, this powerful creature card is definitely worth exploring in more detail.