Fury

Fury

Modern Horizons 2 Mythic
Mana Cost: {3}{R}{R}
Type: Creature — Elemental Incarnation
P/T: 3/3
Fury Text:
Double strike When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand.
Artist: Svetlin Velinov
Collector Number: 313
Release Date: 2021-06-18
Art crop

Full Analysis

Generated on 2025-06-26T23:47:01.168767 • Legacy Format

Fury: A Force to be Reckoned with

Aggressive Presence on the Battlefield

Fury is a powerful Elemental Incarnation that makes its presence felt from the moment it enters the battlefield. Its double strike ability grants it an unparalleled advantage in combat, allowing it to deal two hits instead of one when attacking. This can lead to swift removal of opponents' creatures or planeswalkers, giving you a significant upper hand in the game.

Its "When this creature enters" ability is another critical aspect of Fury's design. Upon entering the battlefield, Fury deals 4 damage divided among target creatures and/or planeswalkers. The versatility in targeting allows you to choose between attacking a single powerful creature, multiple smaller threats, or even your own creatures to gain advantage.

Flexible Targeting and Strategic Decision-Making

The damage-dealing abilities of Fury make it an excellent fit for aggressive red decks that prioritize early-game pressure. Its double strike and Evoke mechanics synergize well with other cards like Lightning Helix, Lightning Strike, or Shrapnel Blast, which can help to quickly dispatch opponents' creatures.

One potential combo involves pairing Fury with Searing Blood: by exiling a red card using Evoke, you can play Searing Blood for one mana less and then reuse the exiled card through its own ability. This results in an incredibly efficient way to generate value from your board state.

Fury also complements cards that benefit from dealing damage directly to opponents' creatures or planeswalkers, such as Thorn of Ammoun or Searing Blaze. These interactions highlight the versatility and flexibility of Fury's abilities, making it a valuable addition to various red deck archetypes.

Evoke: A Key Component in Fury's Design

Fury's Evoke ability is an essential component of its design. By exiling a red card from your hand, you can play Fury for one mana less than usual. This makes it easier to include in aggressive decks that rely heavily on playing multiple low-cost threats quickly.

Evoke also provides an interesting opportunity for deck-building and strategy. For example, if you're running a deck with a high concentration of red cards, you can use Evoke to play Fury at its reduced cost and then reuse the exiled card later in the game through effects like Pyroblast or Lightning Strike. This adds an extra layer of depth to Fury's interaction with your overall strategy.

Aggro and Burn: Suitable Archetypes for Fury

As an aggressive threat, Fury is best suited for aggressive red decks that focus on early-game pressure. Its moderate mana cost and impressive stats make it an attractive option for red mages looking to deal damage quickly.

Some potential deck archetypes that may include Fury are:

  • Aggro: This archetype prioritizes dealing damage as soon as possible, often through the use of cheap threats like Goblin Guide or Monastery Swiftspear. Fury's ability to deal 4 damage upon entering makes it an excellent fit for this strategy.
  • Burn: Similar to Aggro, burn decks focus on applying pressure early and finishing games quickly. Fury's double strike and Evoke abilities make it a valuable addition to these types of decks.

Format Viability and Competitive Context

Fury has seen play in various formats since its release, including Standard, Modern, and Commander. Its viability varies depending on the metagame and the strategies being employed by opponents.

In Standard, Fury's aggressive nature makes it an attractive option for red mages looking to deal damage quickly. However, its moderate mana cost may limit its inclusion in more controlling or midrange decks.

In Modern, Fury's Evoke ability becomes much more relevant due to the abundance of removal spells and counterspells. Players can use Fury as a way to bypass some of these effects and play it at a reduced cost. Its aggressive nature and damage-dealing abilities make it an excellent fit for aggressive red or burn decks in this format.

In Commander, Fury's power level is more moderate, making it a viable option for players who want to add some aggression and threat density to their deck without breaking the bank. Its Evoke ability can be particularly useful in this format, where players often have access to a wide range of removal spells and counterspells.

Rules Interactions and Technical Notes

When playing Fury, it's essential to consider its interaction with other cards that deal damage or affect the battlefield. For example:

  • If you play Fury alongside a card like Lightning Helix or Lightning Strike, be aware of potential interactions between their damage-dealing effects.
  • When using Evoke, make sure you have an available red card in your hand to exile and reuse later in the game.

Additionally, when dealing 4 damage to target creatures or planeswalkers, keep in mind that this damage can be divided among multiple targets. This allows for flexible targeting and strategic decision-making based on the current board state.

Art, Flavor, and Historical Context

Fury's artwork depicts a fierce, elemental creature charging into battle with flames ablaze around it. The illustration captures the card's aggressive nature and fiery personality.

In terms of flavor, Fury is often associated with the elemental planeswalkers like Korlash, Truth Claimer or Ajani, Caller of the Pride. Its incantation abilities and ability to deal damage make it a natural fit for red-red-red strategies that prioritize dealing damage quickly.

Historically, Fury has been a staple in various formats since its release. Its aggressive nature and Evoke ability have made it a popular choice among red mages looking to add some punch to their decks.

Strategic Implications

Fury's presence on the battlefield can be felt throughout the game. Its double strike and Evoke abilities make it an excellent fit for aggressive red decks, while its moderate mana cost and impressive stats make it an attractive option for players looking to deal damage quickly.

Its flexibility in targeting allows you to choose between dealing damage directly to opponents' creatures or planeswalkers, making it a valuable addition to various red deck archetypes. Whether you're playing Aggro, Burn, or another aggressive archetype, Fury is sure to bring a spark of aggression and threat density to your deck.

Conclusion

Fury's combination of double strike, Evoke ability, and moderate mana cost make it a versatile and powerful threat. Its flexibility in targeting allows players to choose between dealing damage directly to opponents' creatures or planeswalkers. As an aggressive red creature, Fury is well-suited for formats that prioritize early-game pressure, such as Aggro, Burn, and other aggressive archetypes.

In conclusion, Fury remains a formidable force on the battlefield, capable of turning the tide of battle in its favor with ease. Its interaction with various cards and strategic uses make it an excellent addition to any red deck looking to add some aggression and threat density.

Key Takeaways

  • Fury is an aggressive Elemental Incarnation that deals damage upon entering the battlefield.
  • Its Evoke ability allows for reduced mana cost in exchange for exiling a red card from your hand.
  • Fury synergizes well with cards like Lightning Helix, Lightning Strike, and Searing Blood in aggressive red decks.
  • It is best suited for formats that prioritize early-game pressure, such as Aggro or Burn decks.