Three Visits

Three Visits

Secret Lair Drop Rare
Mana Cost: {1}{G}
Type: Sorcery
Three Visits Text:
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Flavor:
"One that looks nice . . . and not too expensive." —The Knights Who Say "Ni!"
Artist: Chris Rallis
Collector Number: 1676
Release Date: 2024-07-29
Art crop
Cards Mentioned in This Review
These cards are referenced in the strategy guide below

Full Analysis

Generated on 2025-06-29T17:17:01.114511 • Legacy Format

The Nuances of Three Visits: A Deep Dive into a Powerful Green Sorcery

As a seasoned Magic player, it's easy to overlook the subtleties of Three Visits, a powerful sorcery that allows you to search for and play a single Forest. While its straightforward effect might make it seem simple, this card provides a wealth of strategic depth and nuanced interactions.

Understanding the Card Mechanics

At its core, Three Visits is a sorcery that searches your library for a specific type of card: Forest. Once found, the card is put onto the battlefield, where you can then shuffle your deck. This means that Three Visits can only search for and play one Forest, as it shuffles your deck immediately after putting the card on the battlefield.

One crucial interaction to note is that if you don't have any Forest cards in your library when you cast Three Visits, you won't find anything. This means that Three Visits can be somewhat unreliable, especially if you're not careful about keeping a Forest card available for the search.

Timing and Positioning on the Stack

When you cast Three Visits, it goes on top of your stack, meaning that any other spells or effects that would normally go on top of the stack (such as Counterspell or Haste) will be pushed down by Three Visits. This can create some interesting interactions with other cards.

For example, if you cast Counterspell, which normally goes on top of the stack, you'll actually push Three Visits down to the bottom of your stack instead. However, this also means that Three Visits will take precedence over other effects, allowing you to search for and play a Forest before any other spells can act.

Strategic Uses and Combos

One key strategic use for Three Visits is to provide an early-game source of mana. By playing a Forest card through the search effect, you gain access to green mana at an earlier stage in the game, which can help accelerate your development and give you an advantage over your opponents.

However, this comes with some caveats. If you're not careful about keeping a Forest card available for the search, Three Visits becomes somewhat unreliable. Additionally, if you do have multiple opportunities to play a Forest through Three Visits, it can become somewhat problematic to manage the mana and keep your game on track.

One popular combo that uses Three Visits is with other green cards that provide significant value when played on the early turn. For example, playing Selesnya Guildgale or Trostani's Test Subjects in combination with Three Visits can create a powerful engine for ramping up your mana and developing your board.

Deckbuilding Roles and Archetypes

Three Visits is typically used in green decks that focus on ramping up their mana and developing their board. Its ability to search for and play a Forest card makes it an excellent fit for deck archetypes like:

  • Ramp decks: These decks focus on accelerating their mana development as quickly as possible, often using cards like Three Visits to find the necessary pieces.
  • Token decks: By pairing Three Visits with other green cards that provide tokens (such as Thalia, Guardian of Thraben, Estrid's Invocation, or Rampant Growth**', you can create a powerful engine for generating and developing your board.

However, it's worth noting that Three Visits can be somewhat limited by its straightforward effect. Cards like Growth Charmers, Simian Spirit Guide, and [[Soul of the Harvestland** provide more dynamic interactions with your deck, but may not fit as neatly into a green ramp archetype.

  • Other cards in this category include:
    • Llanowar Elves**: A classic ramp card that can help accelerate your mana development.
    • [[Vines of Vastwood**: A powerful ramp card that provides additional value when played on the early turn.
    • [[Nature's Voice**: A versatile card that can provide a source of green mana and tokens.

Format Viability and Competitive Context

In competitive formats, Three Visits is typically considered a mid-tier card that can be viable in certain situations. In formats where mana acceleration and early-game development are crucial (such as Modern or Pioneer), Three Visits can provide a valuable service to players who have access to green mana.

However, in formats where more complex interactions and board states are favored (such as Standard or Commander), Three Visits may not be as competitive. This is because its straightforward effect can become somewhat predictable and easily countered by opponents.

For example, in Standard formats like Pioneer, Three Visits can struggle against decks that focus on disrupting the early game or controlling the board state.

Rules Interactions and Technical Notes

One important technical note about Three Visits is that it's an instant-speed card, which means that it goes on top of the stack before any other spells or effects. This can create some interesting interactions with other cards that have similar timing.

For example, if you cast Counterspell, which normally goes on top of the stack, you'll actually push Three Visits down to the bottom of your stack instead. However, this also means that Three Visits will take precedence over other effects, allowing you to search for and play a Forest before any other spells can act.

Another important note is that Three Visits only searches for one card: Forest. This means that if you want to create multiple sources of green mana, you'll need to use additional cards or combinations.

Art, Flavor, and Historical Context

Three Visits is an enchantment that was first printed in Core Set 2019. The artwork depicts a small clearing surrounded by trees, with a few visitors milling about. According to the flavor text, "The traveler has returned to this sacred place, bearing gifts of greenwood for their friends."

The idea behind Three Visits is simple: it represents a desire to return to one's roots and reconnect with nature. By searching through your library for a Forest, you're essentially seeking out a connection to the natural world that will help you grow and thrive.

Conclusion

In conclusion, Three Visits is a complex card that provides both straightforward value and interesting strategic interactions. Its ability to search for and play a Forest card makes it an excellent fit for green ramp decks and token strategies, but its limitations mean that it may not be the best fit for more dynamic formats.

While Three Visits can provide valuable support to players in certain situations, its competitive viability is somewhat limited. However, as part of a well-built deck or paired with other powerful cards, it can become a formidable force on the battlefield.

Ultimately, mastering Three Visits requires a deep understanding of green mana acceleration and early-game development strategies. By combining this card with other powerful green cards and deck archetypes, you can create a competitive edge that will help you outmaneuver your opponents.