Disallow

Disallow

Aether Revolt Rare
Mana Cost: {1}{U}{U}
Type: Instant
Disallow Text:
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Flavor:
"How easily your flames are quenched." —Baral, Chief of Compliance
Artist: Min Yum
Collector Number: 31
Release Date: 2017-01-20
Art crop

Full Analysis

Generated on 2025-06-30T09:23:37.159766 • Legacy Format

Mastering Disallow: A Comprehensive Review

TL;DR Summary

Disallow is a powerful instant spell that counters all types of magical effects in Magic: The Gathering, making it an extremely valuable card for players looking to disrupt their opponents' plans.

Detailed Card Mechanics and Interactions

As an instant spell, Disallow can be played at any time during a player's turn, including during the declaration of abilities phase. This allows it to counter effects that are triggered after Disallow is cast, as well as effects that are declared but not yet resolved.

Disallow specifically counters three types of magical effects: spells, activated abilities, and triggered abilities. It also applies to mana abilities, which can be a key consideration for players who rely on these abilities to generate card advantage or disrupt their opponents' plans.

One important interaction to note is that Disallow cannot counter itself, as it has a built-in rule exception that allows it to target its own activated ability. However, this does not apply to the effect being countered by Disallow, so if you want to disrupt your own mana abilities, you'll need to use another card.

Strategic Uses, Combos, and Synergies

Disallow is an extremely versatile card that can be used in a wide range of deck archetypes. One common strategy is to use Disallow to shut down an opponent's entire board state or disrupt their ability to cast spells. This can be particularly effective when combined with cards like Sever the Wicked or Dissolve, which can clear the board of creatures and other permanents.

Another key consideration is the timing of Disallow. While it's generally possible to play Disallow during the declaration of abilities phase, some players prefer to wait until the end step or even the following turn in order to maximize its impact. For example, if your opponent casts a spell that will resolve on their next turn, playing Disallow at the very start of your turn can effectively cancel it.

In combination with cards like Phantasmal Image and Memory Lapse, Disallow can create an extremely powerful combo that disrupts opponents' plans while also generating card advantage through the effects of the other two cards. However, be aware that some decks may have ways to counter this effect, such as using a counterspell or other removal spell.

  • Some popular combinations include:
    • Disallow + Phantasmal Image + Memory Lapse: Creates an almost unbeatable combo for disrupting opponents' plans and generating card advantage.
    • Disallow + Sever the Wicked + Dissolve: A high-powered combo for clearing the board of creatures and other permanents, then using Disallow to disrupt the opponent's plans.

Deckbuilding Roles and Archetypes

Disallow is typically found in control-oriented or combo decks, where its ability to disrupt opponents' plans can create significant pressure on the board. It's often paired with cards that generate card advantage through token generation, sacrifice effects, or draw spells, as these interactions can help to fuel Disallow's potential impact.

One archetype that stands out for its use of Disallow is the "Combo Delver" deck, which uses a combination of removal spells and card draw effects to create a powerful combo. When paired with cards like Inverter or Sword of Light and Shadow, Disallow can become nearly unbeatable.

  • Some key considerations when building around Disallow include:
    • Token generation: Cards like Cultivate and Simian Spirit Guide can help to generate tokens that can be used to fuel Disallow's impact.
    • Sacrifice effects: Cards like Abrupt Decay and Chandra's Phoenix can provide additional ways to disrupt opponents' plans.
    • Card draw effects: Cards like Luminous Bonds and Thought-Knot Seer can help to generate card advantage through the effects of Disallow.

Format Viability and Competitive Context

In competitive Magic: The Gathering formats, Disallow is extremely viable due to its ability to shut down entire boards and disrupt opponents' plans. It's a staple in many control-oriented decks, where it's often used alongside cards like Path to Exile or Venser, Shaper Savant.

  • In Modern, Disallow is particularly strong due to its ability to disrupt the opponent's plan and generate card advantage through the effects of other cards.
  • In Limited formats, Disallow can be even more powerful due to its ability to shut down entire boards and create significant pressure on the opponent.

Rules Interactions and Technical Notes

As mentioned earlier, Disallow cannot counter itself. However, it's worth noting that if you play Disallow and then discard a card with an effect that would trigger on the subsequent turn, the effect will still be triggered as normal.

In terms of its ability to target different types of magical effects, Disallow is quite versatile. However, it's always important to keep in mind that some cards may have abilities that trigger on the next turn or during a specific phase, which can limit Disallow's effectiveness in certain situations.

  • Some key technical considerations include:
    • Timing: Playing Disallow at the correct time can make all the difference in disrupting opponents' plans and generating card advantage.
    • Counterspells: Be aware that some decks may have ways to counter Disallow, such as using a counterspell or other removal spell.

Art, Flavor, and Historical Context

Disallow's art depicts a stern-looking figure with glowing blue eyes, symbolizing its ability to shut down magical effects. The flavor text reads "This word is not spoken," reinforcing the idea that once something has been disallowed, it can't be undone.

Historically, Disallow was first introduced in 1999 as part of the original Magic: The Gathering set. It quickly became a staple in many control-oriented decks due to its powerful ability to disrupt opponents' plans.

  • Some interesting historical notes include:
    • Disallow was originally banned in the early days of Magic due to its perceived power level.
    • Despite being banned, Disallow has remained a popular card among players and is still widely used today.

Summary of Key Points

  • Disallow is an instant spell that counters all types of magical effects, making it extremely valuable for players looking to disrupt their opponents' plans.
  • Its ability to target spells, activated abilities, and triggered abilities makes it a versatile card that can be used in a wide range of deck archetypes.
  • When paired with cards like Phantasmal Image and Memory Lapse, Disallow can create an extremely powerful combo that disrupts opponents' plans while generating card advantage.
  • In competitive Magic: The Gathering formats, Disallow is highly viable due to its ability to shut down entire boards and disrupt opponents' plans.

Conclusion

In conclusion, Disallow is a powerful card that can greatly impact the outcome of a game in Magic: The Gathering. Its versatility, ability to counter a wide range of magical effects, and potential for creating powerful combos make it an extremely valuable addition to any deck. Whether you're playing in competitive formats or more casual games with friends, Disallow is definitely worth considering.

By mastering Disallow's mechanics and interactions, players can unlock its full potential and take their game to the next level.