Crystal Shard is a multifaceted artifact that offers players a versatile means of disrupting opponents' strategies and generating card advantage through creature removal and return. Its ability can be activated in two ways, allowing for flexibility in deckbuilding and gameplay.
Crystal Shard is an artifact with a unique ability that allows players to return creatures back into their hands at a cost. The ability can be activated in two ways:
When activated, Crystal Shard forces its controller to return a creature to their hand unless they pay {1}. The returned creature can be any permanent on the battlefield that was controlled by the player who cast the activating spell. If the returning creature is legendary, it remains in the owner's hand and does not trigger its abilities.
Crystal Shard has no other effects beyond its ability to return creatures to their hands. However, its ability makes it an excellent choice for decks focused on destroying opponents' creatures or disrupting their strategy.
Crystal Shard is a versatile addition to various deck archetypes:
Some key combos and synergies include:
Crystal Shard can be included in various deck archetypes due to its versatility:
In Standard formats, Crystal Shard has always been a viable option due to its versatility in disrupting opponents' strategies. In Modern, it was banned for being too powerful and overly combo-oriented.
Today, Modern has seen the release of several cards that can interact with or be played around by Crystal Shard, which makes it less powerful but still relevant. The card's viability depends on how well players can utilize its ability to return creatures back into their hands.
In Standard formats, Crystal Shard is an excellent inclusion in any deck looking to disrupt opponents' strategies or generate card advantage through creature removal and return. However, its performance may vary depending on the specific deck archetype and opponent.
Crystal Shard interacts with other cards as follows:
In addition to these interactions, players should also keep in mind that if the creature being returned has any abilities or effects, they will resolve as normal. For example, if the returned creature has "Trample," then the opponent would be able to block it normally.
Crystal Shard is an artifact from the Ravnica block's "Izzet League" set. The card was originally released in 2005 for the Mirrodin expansion. Its artwork depicts a shard of crystal with magical energy emanating from it, suggesting its connection to the Izzet League and its ability to manipulate reality.
Crystal Shard has undergone changes over the years due to format updates. In Modern, it was banned for being too powerful and overly combo-oriented.
Today, Crystal Shard remains an excellent addition to any deck looking to disrupt their opponent's strategy or generate card advantage through creature removal and return.
Overall, Crystal Shard remains an excellent addition to any deck looking to disrupt opponents' strategies or generate card advantage through creature removal and return.