Three Visits
This common sorcery, Three Visits, is a utility card that offers a flexible and versatile way to find and play Forests. With a mana cost of {1}{G}, it's an extremely low-cost option for ramping into more expensive spells or generating card advantage.
In the popular Commander format, Three Visits sees play in green-based decks as a reliable way to recur Forests and create a consistent source of life gain. It pairs well with cards like Llanowar Elves and Elvish Mystic, allowing players to accelerate into more complex spells while maintaining a strong mana base.
Overall, Three Visits is a solid choice for any deck looking to incorporate green ramp or find ways to play Forests more efficiently. Its power level and availability make it an attractive option in casual and competitive play alike.
Card Mechanics & Interactions: Three Visits
Three Visits is a common sorcery from the Planeswalker Tactics set. This card's primary function is to search your library for a Forest card, put it onto the battlefield, and then shuffle your deck.
Stack Functionality
When you cast Three Visits, follow these steps:
Note that Three Visits is a non-creature sorcery with no power or toughness. As such, it doesn't interact with any of the usual creature-related rules.
Keyword Abilities
There are no keyword abilities associated with Three Visits.
Unusual Rules Interactions & Edge Cases
Commander-Specific Quirks
As a common sorcery with no inherent abilities or power/toughness, Three Visits is unlikely to interact with Commander-specific rules or restrictions. However, its ability to search for and put a Forest card onto the battlefield could be beneficial in certain Commander decks that rely on Forest synergies.
Comparison to Similar Cards
Three Visits can be compared to other cards like Tarn's Epiphany, which allows you to create 2/2 green Elf creatures. While both cards provide access to green mana, Three Visits focuses solely on putting a single Forest card onto the battlefield, whereas Tarn's Epiphany creates multiple tokens.
Deck Considerations
When building a deck around Three Visits, consider the following:
Keep in mind that Three Visits is a common sorcery with no inherent abilities or power/toughness. Its utility stems solely from its ability to search for and put a single Forest card onto the battlefield, which can be beneficial in certain green-themed Commander decks.
Three Visits is a versatile sorcery that provides a low-tide source of Forests, helping to accelerate mana development in Green-based decks. Its ability to search for and put a Forest onto the battlefield while shuffling the library makes it an attractive addition to several archetypes.
In general, Three Visits is most valuable in decks where consistent Forest production is crucial for executing key strategies. Its low cost and versatility make it an attractive addition to various Green-based archetypes.
Three Visits is a versatile sorcery that can be used in various ways to generate value. When searching for a Forest card, consider pairing it with Rampant Growth or other mana ramp spells to accelerate your color development.
One potential strategy involves using Three Visits to find a land like Temple Garden, which not only provides a beneficial land but also has additional effects when tapped. You can then follow up with more ramp or acceleration to continue pushing your game forward.
Another approach is to utilize Three Visits in combination with cards that benefit from having multiple copies of the same land on the battlefield, such as Llanowar Elves. This allows you to generate an additional elf token and potentially create a strong threat on the board.
Three Visits can also be used to find lands with beneficial effects when tapped. For instance, if you're playing a deck that utilizes Expedition Map or similar cards, Three Visits can help you find these lands and turn them on quickly.
In more aggressive decks, you might consider using Three Visits as part of a combo that involves searching for specific cards to put onto the battlefield. For example, if you're playing a deck with Sylvan Caryatid or similar creatures, Three Visits can help you find these creatures and accelerate your game plan.
When incorporating Three Visits into your strategy, be mindful of the potential for card advantage. Since you'll need to shuffle your library after putting the found land onto the battlefield, make sure you're not disrupting your own plans with unnecessary shuffling.
Misplaying Three Visits in Commander
When evaluating Three Visits, players often overlook the importance of timing and synergies with their deck's composition. Here are some common mistakes to avoid:
Understanding Timing Issues
Timing is crucial when playing Three Visits, especially in Commander formats where life totals are higher and turns can drag on. Consider the following:
Common Deck Construction Mistakes
In Commander decks, players often misjudge how to incorporate Three Visits into their strategy:
By being aware of these common mistakes and timing issues, players can optimize their use of Three Visits and create more effective Commander decks.
Three Visits is a common sorcery from the PTK set, allowing players to search their library for a Forest card and put it onto the battlefield before shuffling. This simple yet powerful effect has appeared in various printings over the years.
History & Notable Appearances
One notable reprint of Three Visits can be found in the 2019 Core Set. In terms of EDHREC statistics, Three Visits currently holds an EDH Rank of 43, indicating moderate use in Commander decks.
In tournament settings, Three Visits has made appearances in some competitive events due to its ability to fix mana and provide a Forest card advantage. However, it is not as widely played or recognized as other more complex cards.
Budget & Accessibility
Three Visits is an attractive option for players looking to add some green value to their deck. With a mana cost of {1}{G} and a common rarity, it's not the cheapest option on the market. However, its affordability makes it a great choice for budget-friendly builds.
Reprint Status
Three Visits has seen several printings over the years, including its current appearance in the Planeswalker Tribal Khans set (PTK). This means that prices for the card are relatively stable, and reprints will continue to be available in the future.
Budget-Friendliness
While Three Visits may not be the cheapest option for players on a budget, it's certainly more affordable than some of its more powerful counterparts. For example, Llanowar Elves is a similar card that costs $10-15 less in USD. However, Llanowar Elves only searches for basic lands, whereas Three Visits can find any Forest.
Budget Deck Options
For players looking to build a budget-friendly Commander deck, here are some alternatives to consider:
Flavor & Lore
The forest of Tarkiron, a realm where the ancient trees hold secrets and whispers of the past. It is here that the sorceress, Eira Shadowglow, once communed with the land to unlock its hidden potential. Among her many incantations, one stands out – "Three Visits," a humble yet potent spell.
With the simple incantation "{1}{G}" , Eira's ritual summons forth a fragment of the forest's essence. As she chants the words, a shimmering light envelops her, and three distinct visits are conjured from the fabric of reality. Each visit transports Eira to a different era in the life cycle of a single tree: seedling, sapling, and mature giant.
The first visit bears witness to the tiny, vulnerable sprout as it pushes through the underbrush, reaching for sunlight. The second visit finds the sapling, strong yet still susceptible to the whims of nature. In the third and final visit, Eira beholds the majestic giant, its trunk broadened by seasons of growth and weathered by countless storms.
As Eira returns from these ethereal excursions, she brings with her a token of each stage: a seed, a sapling's sprig, or a fragment of the mature tree's bark. These tangible reminders of her journeys imbue her connection to the natural world, allowing her to craft potent incantations that harmonize with the pulse of the forest.
Those who seek to emulate Eira's communion with the land can employ "Three Visits" in their own rituals. This common sorcery requires but a single mana and a whisper of green magic. By invoking its power, a practitioner can summon a Forest card from their library, placing it on the battlefield as a testament to the ever-changing cycles of growth and decay.
As with Eira's own incantations, "Three Visits" serves as a bridge between the natural world and the realm of magic. It reminds us that even in the stillness of the forest, there lies potential for growth and transformation – an idea embodied by the majestic trees themselves.
Three Visits: A Low-Cost Land Generation Tool
As a low-cost, one-mana sorcery, Three Visits is an attractive addition to any green-based deck. Its effect of searching for and putting a Forest onto the battlefield makes it an efficient way to ramp up to more expensive spells or generate additional mana.
Commanders and Color Identities
Themes
Engines and Synergies
Combo Notes
In summary, Three Visits is an excellent addition to any deck focused on land acceleration or ramp. Its low mana cost and ability to generate lands quickly make it a versatile tool for generating green mana in a variety of different decks.
Three Visits in Commander
In Commander, Three Visits is a common sorcery that sees play in some green-themed decks. Its effect allows the player to search their library for a Forest card and put it onto the battlefield, then shuffle their deck.
Notable Interactions
Competitive Considerations
While not a staple in competitive Commander lists, Three Visits can provide value in certain situations. However, its impact is limited compared to other green sorceries and card draw options.
Casual Play
In casual games, Three Visits is often overlooked due to the availability of more powerful and consistent ramp spells like Llanowar Elves. Players may consider running this card for nostalgic reasons or as a way to introduce new players to the concept of searching their library.
Banned Status
Three Visits is not banned in any Commander formats, although its impact is diminished by the existence of more efficient green sorceries and card draw options.
Scenarios where Three Visits excels:
Scenarios where Three Visits struggles:
Multiplayer politics and combos:
Keep in mind that these scenarios are not exhaustive and can be influenced by the specific decklist and playstyle. As with any card, Three Visits' effectiveness will depend on how it is integrated into your overall strategy.
Three Visits is a common sorcery from the PTK set, allowing players to search their library for a Forest card and put it onto the battlefield before shuffling. This simple yet powerful effect has appeared in various printings over the years.
One notable reprint of Three Visits can be found in the 2019 Core Set. In terms of EDHREC statistics, Three Visits currently holds an EDH Rank of 43, indicating moderate use in Commander decks.
In tournament settings, Three Visits has made appearances in some competitive events due to its ability to fix mana and provide a Forest card advantage. However, it is not as widely played or recognized as other more complex cards.
Three Visits can be found in iconic decks focused on green-based strategies, such as Golgari Grave-Trove or Simic Ascendancy, which rely heavily on the inclusion of multiple mana-fixing lands and efficient card draw effects.
The forest of Tarkiron, a realm where the ancient trees hold secrets and whispers of the past. It is here that the sorceress, Eira Shadowglow, once communed with the land to unlock its hidden potential. Among her many incantations, one stands out – "Three Visits," a humble yet potent spell.
With the simple incantation "{1}{G}" , Eira's ritual summons forth a fragment of the forest's essence. As she chants the words, a shimmering light envelops her, and three distinct visits are conjured from the fabric of reality. Each visit transports Eira to a different era in the life cycle of a single tree: seedling, sapling, and mature giant.
The first visit bears witness to the tiny, vulnerable sprout as it pushes through the underbrush, reaching for sunlight. The second visit finds the sapling, strong yet still susceptible to the whims of nature. In the third and final visit, Eira beholds the majestic giant, its trunk broadened by seasons of growth and weathered by countless storms.
As Eira returns from these ethereal excursions, she brings with her a token of each stage: a seed, a sapling's sprig, or a fragment of the mature tree's bark. These tangible reminders of her journeys imbue her connection to the natural world, allowing her to craft potent incantations that harmonize with the pulse of the forest.
Those who seek to emulate Eira's communion with the land can employ "Three Visits" in their own rituals. This common sorcery requires but a single mana and a whisper of green magic. By invoking its power, a practitioner can summon a Forest card from their library, placing it on the battlefield as a testament to the ever-changing cycles of growth and decay.
As with Eira's own incantations, "Three Visits" serves as a bridge between the natural world and the realm of magic. It reminds us that even in the stillness of the forest, there lies potential for growth and transformation – an idea embodied by the majestic trees themselves.
Three Visits: A Budget-Friendly Option for Green Players
With a mana cost of {1}{G} and a common rarity, Three Visits is an attractive option for players looking to add some green value to their deck. At $59.06 in USD, it's not the cheapest option on the market.
Reprint Status
Three Visits has seen several printings over the years, including its current appearance in the Planeswalker Tribal Khans set (PTK). This means that prices for the card are relatively stable, and reprints will continue to be available in the future.
Budget-Friendliness
While Three Visits may not be the cheapest option for players on a budget, it's certainly more affordable than some of its more powerful counterparts. For example, Llanowar Elves is a similar card that costs $10-15 less in USD. However, Llanowar Elves only searches for basic lands, whereas Three Visits can find any Forest.
Budget Deck Options
For players looking to build a budget-friendly Commander deck, here are some alternatives to consider:
In terms of budget-friendly options in Commander, consider building around cards like Llanowar Elves, Golgari Findbroker, or Karametra's Return. These cards offer similar value to Three Visits but are more affordable for players on a budget.