Control of the Court

Control of the Court

Portal Three Kingdoms Uncommon
Mana Cost: {1}{R}
Type: Sorcery
Control of the Court Text:
Draw four cards, then discard three cards at random.
Flavor:
"Power-hungry eunuchs, the curse of the dynasty, have thrown the masses of the people into the depths of misery."
Artist: Li Yousong
Collector Number: 105
Release Date: 1999-05-01
Art crop

Full Analysis

Generated on 2025-06-29T12:13:23.564174 • Legacy Format

Control of the Court: A Powerful Tool for Controlling the Board

TL;DR Summary

Control of the Court is a powerful sorcery card that allows players to draw four cards and discard three at random, providing significant advantages in terms of card advantage and disruption. While it has its drawbacks, such as potential randomness and vulnerability to removal spells, Control of the Court remains a versatile and effective tool for controlling the board and generating value.

Mechanics and Interactions

At its core, Control of the Court is a sorcery that allows players to draw four cards from the top of their library and discard three cards at random. This can be achieved through various means, including:

  • Drawing four cards from the top of the player's library
  • Discarding three cards at random from the hand or graveyard
  • Interacting with other effects that allow for card gain or discarding

One key interaction worth noting is how Control of the Court interacts with other card draw spells. For example, if a player has another spell that allows them to draw multiple cards (such as Sol Ring, Sylvan Library, or Doom Blade), they may want to use these spells in combination with Control of the Court to maximize their card advantage.

On the other hand, Control of the Court can also interact with removal spells. For example, if an opponent has a spell that allows them to discard cards (such as Cabal Therapy or Exsanguinate), they may want to use this spell to remove unwanted cards from their hand before using Control of the Court. However, effects like Sway can be more effective.

Strategic Uses and Combos

Control of the Court has several strategic uses:

  • Card Advantage: As mentioned earlier, Control of the Court provides significant card advantage by drawing four cards and discarding three.
  • Disruption: The three discards provided by Control of the Court can be used to disrupt an opponent's plans. For example, if an opponent has a hand full of high-toughness creatures, they may want to use Control of the Court to discard them before casting spells on them.
  • Synergies with other cards: As mentioned earlier, Control of the Court can interact with other card draw spells or removal spells.

One combo worth noting is using Control of the Court in conjunction with Sway. If a player uses Control of the Court, they can then use Sway to remove any problematic cards from their hand. This can be particularly effective against opponents who have high-toughness creatures or other problematic cards.

Deckbuilding Roles and Archetypes

Control of the Court is typically played in midrange to aggressive decks that value card advantage and disruption. However, it can also be played in control decks that focus on disrupting their opponents' plans.

Some common deck archetypes for Control of the Court include:

  • Midrange: Midrange decks often use Control of the Court to generate value and disrupt their opponents.
  • Aggro: Aggro decks often use Control of the Court to remove problematic cards from their opponents' hands before they can attack them.
  • Control: Control decks often use Control of the Court to disrupt their opponents' plans and gain an advantage.

In terms of specific deck lists, here's an example of a midrange deck that uses Control of the Court:

Main Deck:
4 x Sol Ring
2 x Doom Blade
1 x Sway
2 x Control of the Court
3 x Griselbrand
1 x Abusive Seducer

Format Viability and Competitive Context

Control of the Court has been a staple in competitive Magic: The Gathering for many years. In recent formats such as Modern and Commander, it remains a powerful tool for controlling the board and generating card value.

However, its viability can vary depending on the format and metagame. For example:

  • Modern: In modern formats, Control of the Court is often played in control decks that focus on disrupting their opponents' plans.
  • Commander: In commander formats, Control of the Court is often played in midrange or aggressive decks that value card advantage and disruption.

Rules Interactions and Technical Notes

As a sorcery, Control of the Court must be cast during the main phase. The spell's effect can only be triggered if the player has enough mana to pay its casting cost.

It's worth noting that Control of the Court interacts with other card interactions in some interesting ways:

  • Card draw triggers: If a player uses another spell that draws cards (such as Sol Ring, Sylvan Library, or Doom Blade), it will interact with Control of the Court to provide additional card advantage.
  • Discard effects: The three discards provided by Control of the Court can be used to disrupt an opponent's plans. However, other effects like Cabal Therapy or Exsanguinate can also be more effective.

Art, Flavor, and Historical Context

Control of the Court is a powerful card with a rich history in Magic: The Gathering. Its art depicts a regal figure sitting on a throne-like structure, surrounded by courtiers and guards. This artwork perfectly captures the theme of controlling the board and disrupting opponents' plans.

In terms of flavor text, Control of the Court says "Draw four cards, then discard three cards at random." While this may seem like a simple effect, it speaks to the idea that even seemingly minor effects can have significant consequences in Magic: The Gathering.

Summary of Key Points

  • Card Advantage: Control of the Court provides significant card advantage by drawing four cards and discarding three.
  • Disruption: The three discards provided by Control of the Court can be used to disrupt an opponent's plans.
  • Synergies with other cards: Control of the Court can interact with other card draw spells or removal spells.

Conclusion Summary

In conclusion, Control of the Court is a powerful sorcery that allows players to draw four cards and discard three at random. While it has its drawbacks, such as potential randomness and vulnerability to removal spells, Control of the Court remains a versatile and effective tool for controlling the board and generating value. Its format viability and competitive context make it an essential part of many deck archetypes, from midrange to aggressive decks to control decks.

Final Thoughts

Control of the Court is a card that requires careful consideration when building a deck around it. By understanding its interactions with other cards and effects, players can maximize their card advantage and disruption. Whether played in a midrange, aggro, or control deck, Control of the Court is an essential tool for controlling the board and generating value.