Rewind is an instant spell that counters a target spell, allowing its controller to untap four lands if desired. This card is typically played in blue-black decks to generate card advantage and stabilize board state. Its unique ability to counter spells while generating resources makes it a powerful tool for tempo control and resource management.
Rewind functions by allowing its controller to counter a target spell, effectively negating its effects. This can be particularly powerful against spells with destructive or draining effects. The second part of the ability, "Untap up to four lands," has several implications for gameplay.
When Rewind is played, it gains an untapped land, allowing the player to potentially draw cards from their hand (depending on the specific set and card being countered). This can lead to a slight advantage in terms of card draw and resource generation. However, the effectiveness of this part of the ability depends heavily on the specific deck and context.
One key interaction to note is that Rewind counters spells, but it does not directly disrupt the opponent's hand or playpool. It relies on the player having a clear understanding of their available plays to take advantage of its effect. This also means that the counter spell's ability can be avoided by playing a different card if possible.
Rewind is most effective when played in blue-black decks, as these formats often feature powerful spells with destructive effects. By countering an opponent's spell, the player gains tempo and board state advantage. However, the untap four lands ability can also be used to stabilize the board by giving the player a steady source of mana.
In combination with other cards that allow for token generation (such as Sacrifice or tokens that require an instant-speed spell), Rewind can create powerful synergy. For example, if a blue-black deck plays Counterspell and then Rewind, they can counter a high-power spell while also generating additional card advantage from the untapped lands.
Another common strategy is to use Rewind in conjunction with cards that require mana for their spells. This allows the player to generate a steady supply of resources, even if they are unable to play their next spell immediately.
Key combinations: * Rewind + Counterspell + Sacrifice = A powerful combo that can generate tokens and disrupt the opponent's board state. * Rewind + Jace, the Mind Sculptor + Inversify = A combo that generates card advantage through Inversify while also providing a steady supply of mana with Jace.
Blue-black decks that include Rewind often feature a mix of counterspells (like Counterspell), card draw tools (such as Inversify), and mana acceleration (such as Jace, the Mind Sculptor). These cards allow the player to generate a steady stream of spells and manage their hand size effectively.
More aggressive decks might opt for alternative counterspells or other forms of disruption. In these cases, they would focus more on disrupting the opponent's board state rather than relying solely on Rewind's effect.
Key archetypes: * Blue-black control: A deck that focuses on generating card advantage and stabilizing the board through Rewind and its supporting cards. * Aggressive disruption: A deck that relies on countermagic and other forms of disruption to disrupt the opponent's plays.
Rewind has been a staple of blue-black control strategies in recent formats, particularly in Modern. It counters high-power spells that can disrupt the player's tempo or take them out of the game entirely. The ability to generate card advantage through its untap lands part allows for sustained pressure on the opponent.
However, modern Magic is full of countermeasures against Rewind, as many cards now include "draw a card" effects that benefit their controller in return to disrupting the opponent's plans. Some formats also have stronger counterspells available (such as Dissolve).
Key format interactions: * Modern: A staple of blue-black control decks due to its ability to counter high-power spells and generate card advantage. * Standard: A more challenging environment for Rewind due to the presence of powerful counterspells like Dissolve.
Rewind functions similarly to other countermagic spells, but with an added bonus ability. This means it is always treated as an instant spell when used.
One key interaction to consider is that Rewind can target itself if needed. The player will not be able to counter their own spell using the counter part of its effect, even though they are allowed to untap up to four lands.
Key rules interactions: * Can I use Rewind to counter my own spell? Yes, but only for the untap part of the ability. * Can I use Rewind on a creature that's not in play? No, it must be an active spell or abilities that can be targeted.
The card art for Rewind depicts a regal figure in a dark kingdom with an intricately carved mirror. This image is reflective of the game's magical themes, where players draw upon various sources of power (such as lands or artifacts) to cast their spells.
In terms of flavor text, the words "Regain what was lost" and "The line is clear" reflect on the card's function to counter spells, giving its controller an upper hand. This emphasizes the idea that magic serves a purpose in both the individual player and the game as a whole.
Key flavor notes: * "Regain what was lost": Emphasizes the card's ability to restore resources to the player. * "The line is clear": Reflects the idea of distinct lines between players, highlighting the importance of controlling the board state.
Overall, Rewind is a versatile instant spell with multiple strategic uses. When played correctly, it provides powerful tempo control over an opponent's plays while generating card advantage from untapped lands. Its power lies not just in countering spells but also in maintaining board state stability through its ability to generate additional resources.
Key takeaways: * Rewind is a staple of blue-black control decks due to its ability to counter high-power spells and generate card advantage. * The card's untap four lands ability can be used to stabilize the board, providing a steady source of mana for future plays.