TL;DR Summary
Expedite is a game-changing instant spell that accelerates board development while generating card advantage. Its ability to grant haste and draw a card makes it a versatile addition to many decks, capable of turning aggressive threats into unbeatable forces.
At its core, Expedite is an instant spell that can be played in response to any number of events on the battlefield. When cast, it applies two key effects to a target creature: haste and a draw. The haste effect allows the targeted creature to deal combat damage immediately, effectively making it a "trample" monster for the duration of the turn.
This haste effect is particularly noteworthy because it does not require any additional mana or setup; it simply takes effect upon its resolution. This means that even if another haste-granting effect is applied after Expedite, it will still affect the creature modified by your original spell unless there's a specific rule about reapplying such effects to the same target.
Expedite is an extremely versatile card that can be incredibly powerful in the right deck. Its ability to accelerate both the development of the board through haste and create card advantage with its draw effect make it a staple for many aggressive decks and combo-oriented strategies.
One common way Expedite is used is as part of an early-game aggro strategy. By playing Expedite on one of your most aggressive or low-toughness creatures, you can turn that creature from just a threat to a nearly unbeatable force on the board while also generating a card advantage with its draw effect.
Another strategic use for Expedite is in combination with other haste-granting effects. If you can get another haste spell into play on the same creature (either through additional copies of Expedite, spells like Lightning Bolt, or cards that simply allow it to reapply its haste), you create an incredibly powerful threat that's difficult to kill off in a single turn.
In terms of combo-oriented strategies, Expedite can be used as part of many different combos depending on the specific cards your deck has access to. For example, if your deck features creatures with high power and toughness (like Tron's), you might use Expedite in combination with spells that create large threats or allow you to keep those threats on the board longer.
Expedite is versatile enough that it can fit into a wide range of deck builds. It does particularly well in decks where you're looking for quick, aggressive plays that also generate card advantage over time.
For example, an aggro deck featuring Tron's might play multiple copies of Expedite to create an overwhelming threat while drawing cards and developing the board at a rapid pace. A combo-oriented deck focusing on powerful spells like Hymn to Tourach or Simian Spirit Guide might use Expedite as a way to turn its creatures from threats into game-winning force.
On the other hand, if you're playing a more midrange deck that's focused on developing its board through a combination of card draw and incremental threat generation, Expedite can serve a similar purpose without being overly dominant or fragile. For these decks, using Expedite in moderation (one to two copies at most) while focusing on other elements like life gain spells or ramp cards is usually the way to go.
Expedite has seen significant playability across various formats since its release, particularly in more competitive and combo-oriented contexts. Its ability to accelerate threats and create card advantage without being too slow or fragile makes it a staple for many advanced decks.
In formats like Modern or Standard (with cards that are frequently banned or rotated out), Expedite tends to perform well as part of an aggressive deck featuring multiple haste-granting effects, since these formats tend to favor more fast-paced strategies. However, when you're playing in a format with more emphasis on midrange play (like Limited) or with a focus on long-term strategy development (like Modern's Simic control decks), Expedite's impact is slightly diminished.
One rule interaction worth noting is how haste effects apply. Since haste effects are "stacked" in the sense that you're adding another effect to a creature's existing state without removing its original status, it means that if two or more cards grant haste to the same target, their effects will simply reapply on top of each other.
For example, if you play Expedite and then cast Lightning Bolt, both spells' haste-granting effects apply to your target creature. This can lead to some interesting strategic possibilities where you're trying to use all available means to make a single threat as big or as deadly as possible in the short term.
Another technical note is that since haste effects do not change the actual cost of attacking, they do not provide any protection against spells like Fatal Push which target creatures with "toughness" for their destruction cost. This can be frustrating if you're trying to use a creature with haste as a threat and are worried about it being removed early.
The original design of Expedite by artist Jason Chan is notable for its striking image of an ancient warrior pushing themselves into battle. The card's artwork showcases the idea that even in moments of intense struggle, there is often a moment to pause and draw a breath before diving forward.
As for flavor, Expedite fits well within the "triumph" theme present throughout Magic: The Gathering, where a single act can change the course of battle. This card embodies this idea by giving its target creature an immediate push that allows it to excel in combat without waiting around for additional effects or spells.
In summary, Expedite is an extremely versatile and powerful spell with both speed-granting abilities that make its creatures deal damage on the same turn they are cast. Its draw effect provides card advantage while also making future plays more viable by giving you access to cards earlier than a non-haste spell of similar cost would.
By leveraging Expedite in combination with other haste effects or as part of an aggressive strategy, combo-oriented deck build, and midrange play, its impact on the battlefield is both immense and nuanced.
• When building around Expedite, focus on creating a cohesive theme that ties together your creatures' abilities and plays. • Use Expedite to accelerate your board's development through haste-granting effects or other card draw mechanisms. • Experiment with different combinations of haste-granting spells and creatures to find the most effective synergies.
• Aggro Decks: Focus on rapid creature generation, life gain spells, and ramp cards to fuel your aggression. • Combo-Oriented Strategies: Use Expedite in combination with other combo pieces like Hymn to Tourach or Simian Spirit Guide to create game-winning threats. • Midrange Play: Balance Expedite's card advantage with more incremental threat generation mechanisms.
Expedite has been a staple in many advanced decks across various formats, particularly those that emphasize aggressive strategies.