Decree of Pain

Decree of Pain

Warhammer 40,000 Commander Rare
Mana Cost: {6}{B}{B}
Type: Sorcery
Decree of Pain Text:
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.
Artist: Evan Shipard
World Average Price: $0.33 (avg of $0.31 & €0.36)
Collector Number: 198
Release Date: 2022-10-07
Art crop

Full Analysis

Generated on 2025-06-29T07:53:36.533137

Understanding Decree of Pain: A Comprehensive Review

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Decree of Pain is a powerful artifact removal spell with cycling capabilities that has garnered significant attention in the Magic: The Gathering community. In this review, we will delve into the intricacies of Decree of Pain's mechanics, strategic uses, and synergies, as well as its place within various deck archetypes and formats.

Mechanics and Interactions


Decree of Pain is a sorcery that can only be cast at the beginning of the turn. When it resolves, it destroys all creatures on the battlefield, effectively removing them from play. The destroyed creatures cannot be regenerated, which makes this spell particularly effective in controlling large swaths of an opponent's army.

The key to understanding Decree of Pain lies in its cycling mechanism. This ability allows players to reuse the card while drawing a card, creating a powerful loop where players repeatedly cast and cycle the spell, generating a steady stream of cards while also significantly reducing their opponents' creatures. The cycling ability also makes it easier for players to maintain board control.

When Decree of Pain is cycled, all creatures on the battlefield get -2/-2 until end of turn. This reduction in power further limits an opponent's ability to use their creatures effectively, making it harder for them to defend against future attacks or even cast spells.

Strategic Uses and Combos

Decree of Pain can be used in various strategic contexts. One way to utilize it is as a standalone removal spell, targeting key creatures on the opponent's side of the board. This can be especially effective when combined with other removal spells or tokens.

Another strategy is to combine Decree of Pain with a creature that can generate card advantage for you. For example, using a creature like Swords to Plowshares, which destroys an opponent's creature and returns it to its owner's hand, this could create a powerful loop where you repeatedly cast Decree of Pain, destroying the creatures your opponent is trying to return.

In terms of synergies, Decree of Pain can be paired with spells that reduce the power or toughness of opponents' creatures. For instance, using Aerial Drone and then casting Decree of Pain could make it difficult for an opponent to defend against your creature's subsequent attacks.

Deckbuilding Roles and Archetypes

Decree of Pain typically serves as a removal spell in many deck archetypes. However, its cycling mechanism makes it especially valuable in control decks that can generate card advantage over time. Players who enjoy playing with Decree of Pain often focus on building around cards that generate life gain or draw power.

In general, the optimal archetype for Decree of Pain is one that has access to cheap removal spells and creatures that can generate card advantage. By cycling Decree of Pain, players can maintain control over their opponent's board while generating a constant stream of cards.

Format Viability and Competitive Context


Decree of Pain was first released in the Modern format, where it quickly became one of the most powerful removal spells available to players. However, its cycling mechanism made it particularly difficult for opponents to defend against using traditional removal strategies like Day of Judgment or Swords to Plowshares.

In terms of competitive context, Decree of Pain is often viewed as a high-risk, high-reward spell that can greatly impact the outcome of a game. When played correctly, it can provide an opponent with little to no way to defend themselves against their subsequent attacks or removals.

Rules Interactions and Technical Notes

Decree of Pain interacts with other spells in interesting ways. For example, when it's cast while there are creatures on the battlefield, it will destroy all creatures on the board as soon as it resolves. However, if a creature is destroyed before Decree of Pain resolves, that creature cannot be regenerated.

Additionally, players must be aware that Decree of Pain's ability can cause significant disruptions to their opponent's game state. For instance, using this spell to destroy an opponent's blocker will allow your attacking creatures to deal more damage to their life total without being blocked or countered.

Art, Flavor, and Historical Context


Decree of Pain is the 63rd card in the original set "Innistrad" from 2011. The card's artwork features a dark and ominous image of a decrepit temple with a hooded figure standing at its entrance. This imagery reflects the spell's theme of pain, suffering, and death.

While Decree of Pain is primarily known as an artifact removal spell in Modern format, it has played an interesting role in the development of other formats like Standard and Legacy. The card has seen numerous bans and restrictions across various sets, reflecting its ever-present threat to opponents who fail to defend against it.

Summary of Key Points


In conclusion, Decree of Pain is a powerful artifact removal spell with cycling capabilities that can greatly impact an opponent's game state. Its unique ability creates opportunities for players to generate card advantage while also disrupting their opponent's plans.

When played correctly, this card provides a strong removal option against opponents' creatures, allowing players to establish board control over time. With careful management of its cycling ability, Decree of Pain creates opportunities for players to exploit their opponent's weaknesses while maintaining a solid defensive position themselves.

Overall, the versatility of Decree of Pain highlights the complexity and depth that Magic: The Gathering's mechanics can provide for strategy, highlighting both risks and rewards in employing this card as part of your game plan.

Additional Insights

  • Synergy with Other Removal Spells: Decree of Pain can be paired with other removal spells to create a powerful synergy. For example, combining it with a spell like Path to Exile can help players clear the way for their creatures while also providing additional removal options.
  • Card Advantage Generation: By cycling Decree of Pain, players can generate card advantage over time. This can be especially valuable in control decks that focus on generating life gain or draw power.
  • Board Control: Decree of Pain's ability to destroy creatures and reduce their power makes it an excellent choice for establishing board control. Players who master this spell can use it to dictate the pace of the game and limit their opponents' options.

By understanding the intricacies of Decree of Pain and how it interacts with other cards, players can unlock its full potential and incorporate it into their deckbuilding strategies.

Cards Mentioned in This Review
No other cards mentioned in this review.