[Sinstriker's Will] is an enchantment aura that equips a creature with a powerful ability, allowing it to deal damage to any attacking or blocking creature. This card has seen various uses in Magic: The Gathering, particularly in aggressive and controlling decks.
[Sinstriker's Will] functions as an enchantment aura, meaning it is attached to a creature on the battlefield. When a creature is enchanted with [Sinstriker's Will], its power is increased by 1. The ability on [Sinstriker's Will] allows the enchanted creature to deal damage equal to its power to any attacking or blocking creature as a cost of casting the ability.
It's worth noting that [Sinstriker's Will] does not interact with other abilities, such as trample or lifelink. However, it can be combined with creatures that have abilities that trigger off power and/or toughness changes.
[Sinstriker's Will] is often used in aggressive decks to pump up a creature and make it more formidable on the battlefield. This allows the creature to deal significant damage to opponents' life totals while also being able to protect itself from removal spells.
One common strategy with [Sinstriker's Will] is to enchant a creature with high power and toughness, such as a 5/5 tron beast or a 6/6 token generator. This allows the enchanted creature to deal significant damage to opponents while also being able to withstand attacks.
Another way to use [Sinstriker's Will] is in controlling decks, where it can be used to disrupt opponents' attacking creatures. For example, enchanting a creature with [Sinstriker's Will] and then using the ability to deal damage to an opponent's attacking creature can prevent them from dealing any significant damage.
[Sinstriker's Will] can fill several roles in different deck archetypes:
[Sinstriker's Will] has been played in various formats throughout Magic: The Gathering history. In its earliest forms, it was banned in Limited due to its high power level. However, after revisions, it became a viable card in Modern and Commander formats.
In modern format, [Sinstriker's Will] is often seen in aggressive decks that rely on pump spells and token generation. It can also be used in controlling decks to disrupt opponents' attacking creatures.
[Sinstriker's Will] interacts with the following rules:
[Sinstriker's Will] features artwork by artist Jason Chan. The card has undergone several revisions throughout its history, including a ban in Limited due to its high power level.
The flavor text on [Sinstriker's Will] reads "Your will is done." This reflects the idea of a powerful, guiding force that drives the creature forward.
In conclusion, [Sinstriker's Will] is an enchantment aura that equips a creature with a powerful ability, allowing it to deal damage to any attacking or blocking creature. It has been used in aggressive and controlling decks throughout Magic: The Gathering history.
It interacts with power and toughness changes but not trample or lifelink abilities. [Sinstriker's Will] can be combined with creatures that have abilities that trigger off power and/or toughness changes, such as 5/5 tron beasts or 6/6 token generators.
In terms of deckbuilding roles, [Sinstriker's Will] can fill various archetypes including aggressive, midrange, and control. It is viable in modern format, particularly in aggressive decks that rely on pump spells and token generation.
[Sinstriker's Will] is a powerful enchantment aura that has been used in Magic: The Gathering for many years. Its ability to deal damage to any attacking or blocking creature makes it a formidable card in the right deck archetype. While its high power level led to a ban in Limited, revisions have made it viable in modern format.
Whether you're playing an aggressive deck with tron beasts or a controlling deck that disrupts opponents' attacks, [Sinstriker's Will] is a versatile card that can help you achieve your goals on the battlefield.