Glory: A Versatile Incarnation Creature
Glory is a 3/3 Incarnation creature with flying, costing {3}{W}{W}. It has an activated ability that allows you to choose a color and grant protection from it to creatures under your control until the end of turn. This ability requires Glory to be in your graveyard.
Glory's first ability is straightforward: it grants flying to any creature with mana cost or loyalty equal to or greater than its own cost, which is a common trait among Incarnations. However, its secondary ability is more complex and can have significant implications on the board state.
The activated ability allows you to choose a color and grant protection from that color to creatures under your control until end of turn. This means if you choose blue, for example, any creature with you controlling it will be immune to blue's effects until the end of the turn. However, this protection only applies until the end of the turn and does not persist into future turns.
One important note is that Glory needs to be in your graveyard for its ability to activate. This means you need to have a way to put it there or have an alternative method of activating the ability. For example, using Valkyrie can exile cards from the battlefield, putting them into their owners' graveyards.
When considering Glory's interaction with other creatures and abilities, its protection-granting ability works similarly to traditional removal spells. However, unlike those spells, it doesn't destroy or remove the creature; it merely makes it immune to certain effects. This distinction can have implications in various metagames and strategies.
Glory's versatility stems from its ability to interact with a wide range of colors and game plans. It excels as a removal piece against opponents' creatures with specific weaknesses or threats with powerful effects that need neutralizing. However, its potential goes beyond mere removal.
In combination with cards like Valkyrie or Sanguine Bond, Glory becomes an incredibly flexible tool for controlling board presence and mitigating threats from the opponent's side of the table. For example, by using Valkyrie to exile a threatening creature and then activating Glory's ability, you can protect it until end of turn.
Another powerful synergy arises when pairing Glory with cards that allow you to generate tokens or create token-heavy board states. Soul Warden, for instance, creates 2/2 white Zombie creatures when a creature dies under your control. By protecting those Zombies from removal using Glory's ability, you can amass a formidable army and exert significant pressure on the opponent.
Glory can be used in various deck archetypes, depending on its role within the overall strategy. It's most effective when paired with creatures that benefit from protection or have powerful effects tied to specific colors.
One popular archetype that leverages Glory is the "Token" deck, where you aim to generate an overwhelming number of tokens and swarm your opponent with small creatures. Soul Warden and Valkyrie are natural partners in this strategy, as they complement Glory's ability perfectly.
Another possible application for Glory lies within more control-oriented decks that focus on disrupting the opponent's plan rather than generating a massive board presence. By using Glory to protect important threats or removal spells, you can maintain a strong tempo and prevent the opponent from taking control of the board.
Glory's viability across different Magic: The Gathering formats varies based on its interaction with the current metagame and the specific cards available at any given time. In recent years, Glory has seen significant play in Limited environments due to its versatility and ability to adapt to a wide range of situations.
In Constructed formats like Modern or Standard, Glory faces more competition from more specialized removal spells and control elements. However, it still finds applications in niche decks that focus on specific strategies, such as token generation or protection-based gameplay.
For example, Adanto, the First Fort is an enchantment that provides colorless mana to create one white creature token. When combined with Glory's ability to protect those tokens, you can generate a massive board presence and overwhelm your opponent.
Glory interacts with several cards and mechanics in unique ways, but its core functionality remains relatively straightforward: choose a color to grant protection from it to creatures under your control until end of turn. Some technical notes on its interaction with other elements follow:
Protection Interaction: When choosing a color for Glory's ability, note that the creature being protected must be under your control at the time the ability resolves. If you lose control of the creature (e.g., it dies), protection ends.
Multiple Activation: Because Glory needs to be in your graveyard for its ability to activate, using multiple instances of the card may lead to confusion. Make sure to track the activation status and graveyard contents carefully.
The art of Glory depicts a regal figure with an aura of divine authority. The card's design reflects its Incarnation subtype, conveying an image of ancient power and wisdom.
From a flavor perspective, Glory embodies the idea of sanctity and protection often associated with white creatures in Magic: The Gathering. Its ability to choose a color and grant protection resonates with themes of safeguarding allies and keeping them safe from harm.
Historically, Glory first appeared in the Lorwyn set (2007) as part of the Incarnation cycle, which included cards like Luminarch Ascension and Vigilant Drake. These cards shared a common trait: their ability to interact with other creatures or the board state in unique ways. As a result, they found applications across various formats and strategies.
When building a deck around Glory, consider its ability to adapt to different game plans and metagames. Its versatility makes it an attractive addition to any strategy that emphasizes control or token generation.
In general, Glory is best used in combination with cards that complement its ability to grant protection. This can include removal spells, token generators, or creatures with powerful effects tied to specific colors.
By pairing Glory with the right cards, you can create a formidable deck that excels at controlling board presence and mitigating threats from the opponent's side of the table.
Glory is a versatile Incarnation creature with an activated ability to grant protection from a chosen color. Its strategic uses include removal, token generation, and protection-based gameplay. When paired with the right cards, Glory becomes a formidable tool in controlling board presence and mitigating threats from the opponent's side of the table.
As part of the Lorwyn set, Glory has seen applications across various formats and strategies over the years. While its viability may vary depending on the current metagame and available cards, it remains an intriguing addition to any deck looking for a flexible removal piece or protection element.
In conclusion, Glory is a powerful and versatile card that can be used in a variety of deck archetypes. Its ability to grant protection from a chosen color makes it an attractive addition to control-oriented decks, while its token generation capabilities make it suitable for token-heavy strategies.
By considering Glory's interactions with other cards and mechanics, you can create a comprehensive understanding of its role within your deck. With careful consideration and planning, Glory can become a valuable asset in your arsenal of removal spells and protection elements.