Raise the Alarm

Raise the Alarm

Conspiracy: Take the Crown Common
Mana Cost: {1}{W}
Type: Instant
Raise the Alarm Text:
Create two 1/1 white Soldier creature tokens.
Flavor:
Like blinking or breathing, responding to an alarm is an involuntary reflex.
Artist: Zoltan Boros
Collector Number: 96
Release Date: 2016-08-26
Art crop

Full Analysis

Generated on 2025-06-28T22:04:37.607738 • Legacy Format

Understanding the Power of Raise the Alarm

Raise the Alarm is a staple card in many Magic: The Gathering decks, offering a straightforward yet efficient way to accelerate your board presence and gain an early advantage. As an instant spell, it resolves immediately upon being cast, making it ideal for aggressive players who want to quickly establish a strong foundation on the board.

Card Mechanics and Interactions

As with any card in Magic, Raise the Alarm's effect is relatively simple: it creates two 1/1 white Soldier creature tokens. The Soldier keyword ability plays a crucial role here, as it allows these tokens to have "Indestructible" as long as you control no other permanents with this name.

For example, if you play Raise the Alarm at the end step and then cast Rampant Growth on one of your new tokens to make it trample, that token will still be indestructible even if it becomes blocked by an opponent's creature. However, if you lose control of a Soldier with this ability, its indomitable ability is lost.

Strategic Uses and Combos

One strategic use of Raise the Alarm is to create tokens that can serve as "anchors" or "flying platforms" for your more aggressive creatures. For instance, if you play Raise the Alarm early in a game and then follow up with Basilica Wurm, that wurm can use your Soldier tokens as flying blocks.

Another strategy involves using Raise the Alarm to accelerate into your more expensive spells. If you have a deck with a number of 2-3 mana spells, you could save Raise the Alarm for a moment when your hand is full and play it at the beginning of your turn to give yourself an extra turn or create tokens that can support an earlier spell.

In some cases, Raise the Alarm may even work as part of a combo with other cards. For example, if you have access to Prowlin' Dragonhawk, which can put a creature token into your hand at the beginning of your turn, raising the alarm might allow you to play a bigger creature that you would normally be unable to afford.

Deckbuilding Roles and Archetypes

Raise the Alarm is versatile enough to fit into many different decks. On its own, it's often included in aggressive or control decks where players can use their early advantage to disrupt opponents before they develop too much board presence.

In token-hungry midrange decks, Raise the Alarm can help support an abundance of smaller tokens that otherwise would be difficult to afford. These decks often focus on creating token-generating spells or effects and then use those tokens to support their main game plan.

Decks that include Raise the Alarm may also include ways to deal with permanents that would otherwise disrupt their plans, like opposing removals or counterspells. By pairing Raise the Alarm with other cards, players can create a robust strategy for generating an advantage over time.

Format Viability and Competitive Context

In terms of format viability, Raise the Alarm is considered to be a relatively weak card in most formats. In Constructed play, especially at higher levels, players often prioritize cards that can create multiple tokens simultaneously or that have more complex effects that allow them to generate an advantage over time.

However, in Limited formats like Sealed Deck, Raise the Alarm's ability to create tokens quickly makes it a very strong early-game effect, particularly when paired with other ramp spells. It can also serve as a valuable pick-up card in some situations where it's included in a rare or uncommon set.

Rules Interactions and Technical Notes

One important thing to note about Raise the Alarm is its text: "Create two 1/1 white Soldier creature tokens." This means that it creates two new creatures, but it does not affect any existing permanents on the board. So if you have a Venser of Shand Tarm in play, raising the alarm will still allow Venser to attack and deal damage.

Also note that, as with all instant spells, Raise the Alarm can be played at any time, including during combat or during the main phase when it's on the stack. This allows players to use their spell to get out of a difficult spot or catch their opponent off guard if they underestimate them.

Art, Flavor, and Historical Context

The artwork for Raise the Alarm depicts an alerted town watch responding to a sudden threat, using their torches to rally against it. The art is fairly typical Magic-style in that sense - a dramatic moment in a city scene with some action going on at the top of the card.

Historically speaking, Raise the Alarm was first released in 1994 as part of the original "Alpha" set for Magic: The Gathering. It's one of the oldest cards in the game, and it remains a staple in many collections today.

Comparing Token-Generating Spells

When considering tokens like Raise the Alarm, players should also think about other options that can create similar effects. Some examples include:

  • Spectral Procession: This instant spell creates two 2/2 white Spirit creature tokens, which are more substantial than Raise the Alarm's Soldier tokens but still relatively small.
  • Maelstrom Pulse: This sorcery spell creates three 1/1 colorless Soldier creature tokens, which have a slightly different flavor and power level than Raise the Alarm's Soldiers.
  • Chandra's Phoenix: This instant spell creates two 2/2 red Spirit creature tokens with trample, which can be more aggressive than Raise the Alarm but also require careful play to maximize their potential.

Conclusion

In conclusion, Raise the Alarm is a powerful tool for creating board presence and disrupting opponents early on. Its unique ability makes it well-suited to accelerate your playstyle and gain an advantage over time, particularly in aggressive or control decks.

Whether you're playing with tokens like Basilica Wurm or more traditional creatures like Venser of Shand Tarm, Raise the Alarm can be a valuable addition to your deck. By understanding its strengths and weaknesses, players can incorporate it into their strategy and take advantage of its early-game potential.

As a card that was first released in the early days of Magic: The Gathering, Raise the Alarm continues to remain relevant today, offering a unique playstyle that can help players achieve success in various formats.