Explore is a solid common sorcery that provides flexibility and card advantage. Its primary benefit is allowing the player to play an additional land this turn, enabling them to ramp up mana more efficiently. This synergy works particularly well with Llanowar Elves and Elvish Piper, which can accelerate mana development. Explore also draws a card, providing additional value.
Power level: 3/5 (useful but not game-changing)
Main use cases:
Popular formats: Commander, Casual, Limited
Note that Explore's impact is more significant in formats where mana acceleration and flexibility are valuable. In competitive environments, its benefits might be less pronounced due to the presence of more efficient mana acceleration options.
Explore
Mana Cost: {1}{G}
Type: Sorcery
Oracle Text:
As a sorcery, Explore can be played at any time during your main phase or beginning of combat phase. Its effects resolve in order, so if you choose to play an additional land, that happens first, and then you draw a card.
Keyword Abilities: None
The oracle text is divided into two separate lines, but they are treated as a single effect: the permission to play an additional land and the draw step. When resolving Explore, you can only choose one of these options; once chosen, it's resolved before moving on to other effects on the stack.
Stack Interactions:
Commander-Specific Quirks:
Keep in mind that Explore's effects are straightforward and don't interact with most other cards. However, its ability to generate additional land drops can have significant implications for your game plan, especially when paired with other Commander staples like Mnajwa the doomsman or Rafiq of the Many.
Explore in Strategic Decks
Explore is a versatile and powerful card that sees play in various Commander strategies, color identities, and archetypes. Its ability to allow an additional land to be played during the turn, combined with drawing a card, makes it a valuable addition to many decks.
Color Identities: Green Stompy and Ramp Decks
Green is the primary color associated with Explore, and it's often included in stomp and ramp decks that aim to quickly develop a board presence. In these builds, Explore enables the player to play additional lands more efficiently, accelerating their mana development and allowing for the casting of more expensive creatures.
Other Color Combinations
Explore isn't limited to green-centric decks; it's also seen in various hybrid and multicolor combinations:
Casual and Competitive Builds
Explore is a common inclusion in casual decks, as its benefits are easily understood. However, it also sees competitive use in formats like Modern and Commander:
In conclusion, Explore's value lies in its ability to provide an additional land play, coupled with drawing a card. This synergy is particularly effective in green-centric and ramp-focused decks but can also be applied across various multicolor combinations and competitive formats.
Synergies with Land-Based Cards
Combinations with Other Sorceries
Rules Tricks
Advanced Deckbuilding Strategies
These examples illustrate how Explore can be used in various ways to generate additional value from your deck and create new synergies with other cards.
Timing Issues
Misunderstood Rules
Poor Synergies
General Considerations
Explore is a common sorcery from the War of the Spark set, released in April 2019. It's a quintessential green mana spell that allows players to play an additional land during their turn and draw a card.
Key Features:
Notable Appearances:
Budget-Friendliness:
Comparison to Similar Cards:
Explore is a versatile common sorcery that can be built around to create powerful and consistent decks. Here are some key Commanders, color identities, themes, and engines that work well with Explore:
Green Stompy
Green Tokens
Bloom
Explore-based combo
When building around Explore, it's essential to include cards that generate additional mana and accelerate land drop. This will allow the deck to take advantage of Explore's ability to play an additional land on its turn and draw a card. By incorporating synergy cards and engines that complement Explore's effect, players can create powerful and consistent decks that excel at generating value.
Explore in Commander
Explore is a staple card in many Commander decks, and its impact can't be overstated. This common sorcery from War of the Spark provides a simple yet powerful effect: allowing you to play an additional land this turn and drawing a card.
Its primary advantage lies in enabling players to accelerate their mana development, which complements cards like Bloom Tutor or Explore itself. By playing an extra land, commanders can more readily access spells with high mana costs, such as Jaddi Offalchemist or Estrid, the Masked. This also pairs well with tokens generators like Falkenrath Marauders, which generate a 1/1 G creature token for each land you play.
In competitive Commander decks, Explore is often used to accelerate into powerful spells or sweepers. A notable example is in the "Jund" archetype, where cards like Eid-Alada Archmage and Ayli, Eternal Pilgrim create an efficient combo with Explore:
Explore's versatility makes it an excellent fit for many Commander archetypes.
For casual players, Explore serves as a budget-friendly way to accelerate into more complex spells. It pairs particularly well with simpler commanders like Gonti, Lord of Triage or Lurrus of the Dream-Den. Players can build an efficient deck around cards like Hate Earl, Vraska's Contempt, and Dauth Izzet, taking advantage of Explore to play their more expensive spells earlier.
In addition to Commander, Explore is playable in Modern and Pauper formats. In Modern, it can be used alongside cards like Nyi-Tdexi, Karn, the Great Creator, or Fellwar Stone to accelerate into powerful spells. However, its inclusion depends on the specific deck strategy.
As a common card, Explore is relatively affordable, with prices ranging from $0.03 (in Tix) to $4.14 (in USD foil). Its accessibility makes it an attractive choice for players building or upgrading their Commander decks.
Overall, Explore is a staple in many Commander decks due to its ability to accelerate mana development and draw cards.
Key Scenarios & Matchups
Explore excels in situations where additional mana is crucial, such as:
In contrast, Explore struggles in matchups where:
In multiplayer Commander games, Explore can be a valuable addition to:
However, Explore may fall short in multiplayer situations where:
Printings and Reprints
Explore has been printed in the following sets:
Reprints of Explore have appeared in various sets, including the above-mentioned GRN and IKO.
EDHREC Stats
Explore holds a rank of 236 on EDHREC, indicating its relative popularity in Commander decks. This is not surprising given its ability to generate card advantage while allowing an additional land play.
Notable Decks and Tournament Presence
Explore has been featured in various high-profile decks and tournaments:
While not as highly played as other cards in Magic: The Gathering, Explore has carved out a niche for itself in certain Commander and casual formats. Its straightforward benefits of additional land play and card draw make it an attractive choice for players seeking to establish a strong foundation for their deck's development.
In the world of Magic: The Gathering, Explore is a sorcery card from the War of the Spark set. It's a quintessential green mana spell that embodies the spirit of exploration and discovery.
The flavor text of Explore hints at its ability to expand one's horizons and uncover new possibilities. In the context of the Izzet League, a group of mages who seek to understand and control the power of magic, Explore represents a chance to push beyond the boundaries of what's known and understood. It's a tool for Izzet scientists like Jace Beleren, who would use it to further their research and uncover new secrets of the multiverse.
On a more practical level, Explore allows players to play an additional land during their turn, granting them greater flexibility in terms of mana development. This can be especially useful in combination with cards like Llanowar Elves or Elvish Mystic, which provide additional green mana sources and enable players to accelerate their mana curve.
The card's drawing ability is also noteworthy, as it provides a reliable way for players to dig through their deck and find the right cards at the right moment. This can be especially valuable in combination with cards like Premature Burial or Vraska's Contempt, which allow players to manipulate the top card of their library.
Overall, Explore is a solid addition to any green-based strategy, offering a versatile suite of abilities that can help players explore new possibilities and discover hidden advantages.
Price and Reprint Status
Explore is a common sorcery from the War of the Spark set, making it relatively affordable. As of now, its price ranges from 0.03 Tix to 4.44 EUR foil, with an average cost of around 0.28 USD.
Its reprint status is favorable, as it has been printed in several sets since its initial release. This means that the card will likely remain accessible and affordable for players who want to build a deck around it.
Budget-Friendliness
Explore is a great addition to any green deck, offering both land manipulation and card draw capabilities. Its mana cost of {1}{G} makes it an excellent option for early-game development and can be played on turn 2 in most cases.
Some possible alternatives to Explore include:
In the context of Commander, Explore pairs well with other green permanents like:
Overall, Explore is a solid choice for any green deck, offering flexibility in terms of mana development and card draw. Its affordable price point and favorable reprint status make it an excellent option for players who want to build a budget-friendly Commander deck.