Meeting of the Five

Meeting of the Five

PSNC Mythic
Mana Cost: {3}{W}{U}{B}{R}{G}
Type: Sorcery
Meeting of the Five Text:
Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Spend this mana only to cast spells with exactly three colors.
Collector Number:
Release Date: 2022-04-29
Art crop

Full Analysis

Generated on 2025-07-06T04:46:24.027711 • Legacy Format

The Multifaceted Marvel of Magic: A Deep Dive into Meeting of the Five

The Versatility Paradox: Unlocking the Potential of a Game-Changing Sorcery

Meeting of the Five is a card that defies categorization, its multifaceted nature making it a puzzle to solve for even the most experienced players. At first glance, this sorcery appears to be nothing more than an exile effect, but scratch beneath the surface and you'll find a complex web of interactions and synergies waiting to be unleashed.

A Symphony of Colors: The Nuances of Exiling Ten Cards

The real magic happens when we examine the secondary ability of Meeting of the Five. By exiling ten cards from your library, players gain access to an astonishing array of possibilities. However, it's not just about casting any spell – the card requires a level of precision and planning that sets it apart from its more straightforward counterparts.

When casting spells with exactly three colors from among the exiled cards for the turn, the player must ensure that their color composition matches the distribution of the exiled cards to the letter. This means no room for error, no flexibility in your color choices – just a precise execution of the card's ability. For example, if Meeting of the Five exiles five white cards, two blue cards, and three black cards, a player could only cast spells with exactly one white card, one blue card, and one black card.

Strategic Uses and Synergies: Unlocking the Full Potential

Meeting of the Five is more than just a standalone card; it's a key component in a variety of deck archetypes. One potential strategy involves building around a specific combination of colors and using Meeting of the Five to access those cards for a turn.

Consider, for instance, a Mono-Red Burn deck that utilizes Meeting of the Five to exile five red cards and two black cards. This would grant the player access to powerful burn spells, allowing them to deal significant damage to opponents with pinpoint accuracy. The card's ability to cast spells with exactly one red card and one black card opens up new possibilities for aggressive decks.

Another synergy involves pairing Meeting of the Five with other cards that generate multiple colors or allow for flexible color manipulation. A player running an Esper Control deck might use Meeting of the Five to exile three white cards and two blue cards, then follow up by casting Counterspell and Path to Exile, taking advantage of the card's ability to cast spells with exactly one white card and one blue card.

Archetypes and Roles: Understanding the Card's Place in Deckbuilding

Meeting of the Five is most commonly seen in multiplayer decks or formats where players can take full advantage of its unique ability. In these contexts, it serves as a powerful tool for accessing specific combinations of colors and casting powerful spells.

However, Meeting of the Five can also be used in more traditional one-on-one formats like Constructed and Limited. Here, players often pair it with other cards that generate multiple colors or allow for flexible color manipulation. For example, a player running an Azorius Control deck might use Meeting of the Five to exile three white cards and two blue cards, then follow up by casting Counterspell and Swords to Plowshares.

Multiverse and Competitive Context: A Look at the Card's Viability

Meeting of the Five has seen significant play in multiplayer formats like Commander and EDH, where its unique ability is highly valued. In these contexts, it serves as a powerful tool for accessing specific combinations of colors and casting powerful spells.

However, its viability in more traditional one-on-one formats like Constructed and Limited is less clear-cut. While it can be used to generate multiple colors or allow for flexible color manipulation, its effectiveness depends on the specific deck archetype and playstyle. Players will need to carefully consider their color composition and plan ahead to maximize the card's potential.

Rules Interactions: Navigating the Card's Technicalities

One key consideration when playing Meeting of the Five is that the exiled cards are not considered in the player's library when determining the availability of lands or other cards. This means players cannot use Meeting of the Five to access a card that would otherwise be unavailable due to lack of mana.

Additionally, the "spend this mana only to cast spells with exactly three colors" clause is quite restrictive, and players must carefully manage their color composition to take full advantage of the card's ability. The slightest miscalculation could result in wasted mana or an inability to cast a crucial spell – making precision planning essential.

Art, Flavor, and Historical Context: Unpacking the Card's Significance

The art for Meeting of the Five features a serene landscape of five figures standing together in perfect harmony. The flavor text, "Five paths converge," hints at the card's unique ability to bring together multiple colors and generate powerful spells.

Meeting of the Five was first introduced in the Commander 2015 set as part of the Azorius guild's offerings. Since then, it has become a staple of multiplayer decks and formats, where its unique ability is highly valued.

Key Takeaways: A Summary of Meeting of the Five's Capabilities

  • Exiles ten cards from the library, allowing players to access an array of possibilities
  • Requires precise color composition matching to cast spells with exactly three colors for a turn
  • Has significant play in multiplayer formats like Commander and EDH but less clear-cut viability in traditional one-on-one formats like Constructed and Limited
  • Can be used in conjunction with other cards that generate multiple colors or allow for flexible color manipulation

Conclusion: Unlocking the Full Potential of Meeting of the Five

Meeting of the Five is a game-changing sorcery that offers unparalleled flexibility and versatility in multiplayer formats. Its ability to access specific combinations of colors and cast powerful spells makes it an attractive addition to many deck archetypes.

While its viability in traditional one-on-one formats like Constructed and Limited is less clear-cut, Meeting of the Five remains a valuable tool for players looking to generate multiple colors or allow for flexible color manipulation. With careful planning and precise execution, this card can unlock new possibilities and take your gameplay to the next level.

Cards Mentioned in This Review
No other cards mentioned in this review.