Ninja of the Deep Hours is a formidable two-drop ninja creature that has been a staple in many Magic: The Gathering decks since its release. Its ability to return unblocked attackers from your hand onto the battlefield, dealing combat damage and granting card advantage, makes it an excellent fit for early-game aggression or mid-game chases.
The Ninjutsu ability is [Ninja of the Deep Hours]'s most significant feature. This allows you to return an unblocked attacker from your hand onto the battlefield, putting it into combat immediately. The key condition for this ability to trigger is that the returned creature must be an "unblocked attacker." An unblocked attacker is a creature attacking an opponent without any opposing creatures or abilities preventing its attack.
The cost of Ninjutsu is one mana ($1$), which can seem steep, especially considering that [Ninja of the Deep Hours] itself requires three mana to play. However, given the potential value it provides, this ability is worth paying for. To utilize the Ninjutsu ability effectively, you'll want creatures in your hand that meet the criteria of being unblocked attackers.
[Ninja of the Deep Hours] excels as an early-game threat or a mid-game chaser. Its ability to return an unblocked attacker from your hand onto the battlefield allows you to take advantage of any creatures you have in hand that can contribute to a threatening position on the board.
Some popular ways to use [Ninja of the Deep Hours] include:
[Ninja of the Deep Hours]'s ability also makes it an excellent card for decks that benefit from its Ninjutsu ability. For instance, playing [Ninja of the Deep Hours] alongside spells like [[Mana Leak], which can destroy certain types of permanents, allows you to more effectively clear the board.
[Ninja of the Deep Hours] is commonly found in decks that focus on early-game aggression or mid-game chases. Its ability to return unblocked attackers from your hand onto the battlefield makes it an excellent fit for these types of strategies.
One common archetype involving [Ninja of the Deep Hours] involves combining it with creatures that can be cast quickly and aggressively, such as [[Swords to Plowshares]-ed creatures or spells like [[Abrupt Decay]. This allows you to rapidly deploy threats onto the battlefield and put pressure on your opponent's life total.
Another way to incorporate [Ninja of the Deep Hours] into a deck is by pairing it with other ninja creatures that share similar abilities. For example, combining [Ninja of the Deep Hours] with [[Shikai] allows you to create an aggressive force that can quickly close out games.
[Ninja of the Deep Hours] has seen regular play in many formats since its release, most notably Modern and Standard. In both formats, it is commonly found in early-game aggressive decks or mid-game chasers, where its ability to return unblocked attackers from your hand onto the battlefield can provide a decisive advantage.
One notable example of [Ninja of the Deep Hours]'s competitive viability comes in Standard, where decks like [[Mono-Red Aggro] often feature [Ninja of the Deep Hours] as a key component. In these decks, its ability to return creatures from your hand onto the battlefield allows you to more effectively clear the board and close out games quickly.
[Ninja of the Deep Hours]'s Ninjutsu ability can be affected by several rules interactions. First and foremost, it's essential to note that an unblocked attacker is a creature attacking without any opposing creatures or abilities preventing its attack. This means that if there are other creatures in your way, [Ninja of the Deep Hours] will not be able to utilize its Ninjutsu ability.
Another key interaction involving [Ninja of the Deep Hours]'s Ninjutsu ability is how it interacts with cards like [[Vines of Vastwood], which can prevent certain abilities from triggering. If you play a spell that prevents your Ninjutsu ability from triggering, such as [[Vines of Vastwood] on a creature attacking you, [Ninja of the Deep Hours]'s ability will not be able to activate.
[Ninja of the Deep Hours]'s art depicts it standing in a serene, moonlit forest, surrounded by mist. The card's flavor text is inspired by Japanese folklore and mythology, which often features ninjas as stealthy warriors and assassins.
Historically, [Ninja of the Deep Hours] was one of the first ninja creatures to be released in Magic: The Gathering. Its release marked a significant shift in how ninjas were portrayed in the game, moving away from their original depiction as weak, powerless creatures and towards more powerful, aggressive units like [Ninja of the Deep Hours].
[Ninja of the Deep Hours] is a powerful ninja creature with the ability to return unblocked attackers from your hand onto the battlefield. This makes it an excellent fit for early-game aggression or mid-game chases in decks that focus on quickly deploying threats.
Its Ninjutsu ability can be affected by several rules interactions, including how opposing creatures and abilities impact its ability to trigger. [Ninja of the Deep Hours] is commonly found in competitive formats like Modern and Standard, where it forms a key component of aggressive or chaser decks.
In deckbuilding roles, [Ninja of the Deep Hours] can be used to return unblocked attackers from your hand onto the battlefield, providing a significant advantage. It's also an excellent card for combo decks that rely on returning creatures from your hand onto the battlefield.
Overall, [Ninja of the Deep Hours] is a powerful and versatile creature with many strategic uses and synergies in various formats.