Fist of Suns

Fist of Suns

The Lost Caverns of Ixalan Commander Rare
Mana Cost: {3}
Type: Artifact
Fist of Suns Text:
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast.
Flavor:
"Willem put it on and started shooting sparks from his hands like some kind of wizard! Was supposed to be my turn next, but the blasted thing won't come off his hand. Send help." —Brazen Coalition expedition dispatch
Artist: J.P. Targete
World Average Price: $7.11
Foil Price: $13.89
Collector Number: 113
Release Date: 2023-11-17
Art crop

Full Analysis

Generated on 2025-06-30T12:51:12.289225

Fist of Suns: The Ultimate Artifact of Multicolor Magic

TL;DR Summary

Fist of Suns is a powerful artifact card that allows its controller to pay any multicolor or two-color mana cost with a specific combination of five colors. This makes it an incredibly versatile and flexible card in the game, capable of casting a wide range of spells from different color combinations.

Detailed Card Mechanics and Interactions

The most straightforward aspect of Fist of Suns is its ability to allow its controller to pay any multicolor or two-color mana cost with a specific combination of five colors. This means that if a player wants to cast a spell that would normally require paying {W}{U}{B}{R}{G} in mana, they can instead choose to use Fist of Suns and pay the five-color mana cost directly.

One important aspect of this ability is that it does not actually change the mana cost of any spells. Instead, it simply allows the player to bypass the traditional mana cost and pay the five-color combination. This means that if a spell has a mana cost of {2}{W}{U}, for example, Fist of Suns can still be used to cast that spell by paying {W}{U}{B}{R}{G} instead.

Another important interaction is with other cards that have abilities or effects related to multicolor or two-color mana costs. For example, if a player has access to a card like Ancestral Recall that allows them to pay the mana cost of a spell in any color combination, Fist of Suns can be used to cast spells that would normally be too expensive to cast with just one color.

Strategic Uses, Combos, and Synergies

Fist of Suns is an incredibly versatile card that can be used in a wide range of strategies. One common use for the card is to enable players to cast high-cost multicolor spells like Time Walk or Petrifying Oppression, which would normally require paying {W}{U}{B}{R}{G} in mana.

Another strategic use for Fist of Suns is to create a deck that can generate an absurd amount of mana through color-fixing and ramp effects. For example, if a player has access to cards like Liliana's Tutor or Jace, the Mind Sculptor, they can use Fist of Suns to cast spells that would normally be too expensive to cast with just one color.

Fist of Suns also synergizes well with other artifact cards that have abilities related to multicolor mana costs. For example, if a player has access to cards like Mox Opal or Simian Spirit Guide, they can use Fist of Suns to generate an absurd amount of mana and cast high-cost spells.

Some key combos to consider when using Fist of Suns include:

  • Liliana's Tutor + Jace, the Mind Sculptor + Fist of Suns: This combo allows a player to tutor for any spell they need, use Jace to copy that spell, and then cast it with Fist of Suns.
  • Simian Spirit Guide + Mox Opal + Fist of Suns: This combo allows a player to generate an absurd amount of mana through the Mox Opal's ability, use Simian Spirit Guide to ramp up their mana, and then cast spells with Fist of Suns.

Deckbuilding Roles and Archetypes

Fist of Suns is typically found in decks that have a strong focus on multicolor mana generation and ramp effects. Some common archetype examples include:

  • Control decks: These decks often feature Fist of Suns as a key card, allowing them to cast high-cost spells like Counterspell or Burning Hands.
  • Midrange decks: These decks often use Fist of Suns to generate an absurd amount of mana and cast high-cost spells like Time Walk or Petrifying Oppression.
  • Aggro decks: Some aggro decks have been built around using Fist of Suns to generate an absurd amount of mana and cast low-cost spells quickly.

Format Viability and Competitive Context

Fist of Suns is typically found in Modern and Commander formats, where the game allows for a wider range of colors and more complex deck constructions. In other formats like Standard or Legacy, Fist of Suns is often banned due to its overpowered nature.

In Modern, Fist of Suns has been a staple of many control decks that focus on generating an absurd amount of mana through color-fixing and ramp effects. These decks are typically built around cards like Jace, the Mind Sculptor or Liliana of the Veil, which can be cast using Fist of Suns.

In Commander, Fist of Suns is often used in midrange and control decks that focus on generating an absurd amount of mana through color-fixing and ramp effects. These decks are typically built around cards like Simian Spirit Guide or Mox Opal, which can be cast using Fist of Suns.

Rules Interactions and Technical Notes

Fist of Suns does not have any special interactions with other cards that would affect its ability to pay mana costs in a specific color combination. However, it is worth noting that some cards may have abilities or effects that interact with the five-color mana cost in unexpected ways.

For example, if a player has access to a card like Ryusei's Climb that allows them to cast spells with a specific two-color mana cost, they can use Fist of Suns to pay the five-color mana cost instead. However, this interaction may not always be beneficial, as it could result in paying more mana overall.

Art, Flavor, and Historical Context

Fist of Suns is an artifact card that depicts a stylized representation of a sun with five rays, each representing one of the five colors of magic: white, blue, black, red, and green. The flavor text for Fist of Suns reads "You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast." This suggests that the card is imbued with magical energy from all five colors.

Fist of Suns was first printed in 1995 as part of the original Magic: The Gathering Alpha set. It has since been reprinted in numerous sets and expansions, including Modern Masters and Commander Anthology.

Conclusion Summary

In conclusion, Fist of Suns is an incredibly powerful artifact card that allows its controller to pay any multicolor or two-color mana cost with a specific combination of five colors. This makes it an incredibly versatile and flexible card in the game, capable of casting a wide range of spells from different color combinations.

Fist of Suns can be used in a variety of strategies, including control decks that focus on generating an absurd amount of mana through color-fixing and ramp effects. It also synergizes well with other artifact cards that have abilities related to multicolor mana costs.

While Fist of Suns is typically found in formats like Modern and Commander, it has been banned or restricted due to its overpowered nature in other formats like Standard and Legacy.

Overall, Fist of Suns remains one of the most iconic and powerful artifact cards in Magic: The Gathering, with a rich history and flavor that reflects the game's early days.

Cards Mentioned in This Review