Wear // Tear

Wear // Tear

Commander Legends Uncommon
Mana Cost: {1}{R} // {W}
Type: Instant // Instant
Artist: Ryan Pancoast
World Average Price: $1.33 (avg of $1.76 & €0.91)
Collector Number: 456
Release Date: 2020-11-20
Art crop

Full Analysis

Generated on 2025-06-29T16:41:26.847866

Wear // Tear: A Powerful but Fickle Instant Card

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TL;DR Summary

Wear // Tear is an instant card that creates a pair of tokens with +1/+1 counters and lifelink, but at the cost of depleting one player's life total. This card can be used to gain an advantage in combat or create a situation where a player is forced to take damage.

Detailed Card Mechanics and Interactions

Wear // Tear has two modes: Wear and Tear. When activated as Wear, it creates two tokens with +1/+1 counters and lifelink, which means they deal damage equal to their power when attacking. However, this also triggers the destruction of one of these tokens immediately, which can be problematic if not timed carefully.

When activated as Tear, the card depletes a player's life total by an amount determined by the number of +1/+1 counters on the creature with Wear ability that is destroyed. For example, if there are three creatures with Wear ability and one of them dies, the attacker's life total decreases by 3.

Strategic Uses, Combos, and Synergies

Wear // Tear can be a powerful tool in certain situations. Here are some examples:

  • Early-game aggression: Activating Wear // Tear as Wear can create an army of small, aggressive creatures that deal damage quickly. This can be particularly effective against opponents who are still building their board state.
  • Endgame sweepers: If a player has a number of high-power creatures with Wear ability, they can activate Wear // Tear to destroy them and then use the lifelink from the remaining creature(s) to deal massive damage to an opponent's life total.
  • Token-based strategies: When paired with other token-generating spells or cards, Wear // Tear can create a swarm of small creatures that attack and deal damage. This can be particularly effective against opponents who are struggling to defend themselves.

Deckbuilding Roles and Archetypes

Wear // Tear is typically played as a mid-game or late-game card, where it can have the most impact. Here are some deckbuilding roles and archetypes:

  • Aggro decks: These decks focus on dealing damage quickly and rely on Wear // Tear to create an army of small creatures.
  • Sweepers: This archetype focuses on destroying opponents' creatures with Wear ability, which can be particularly effective when paired with other sweepers or removal spells.

Format Viability and Competitive Context

Wear // Tear is a relatively uncommon card in modern formats like Standard and Modern. However, it can still be played effectively in certain archetypes and decks.

  • Historical context: Wear // Tear was first printed in the Lorwyn set in 2007 and has since become a staple of many aggressive and control-oriented strategies.
  • Competitive context: In tournaments, players often try to avoid playing Wear // Tear as it can be difficult to protect the creatures with Wear ability from destruction. However, when played correctly, it can be an incredibly powerful tool in the right situations.

Rules Interactions and Technical Notes

Here are some technical notes about how Wear // Tear interacts with other cards:

  • Triggered abilities: When activated as Wear, the +1/+1 counters and lifelink triggers. This means that when a creature dies, it also deals damage to the opponent.
  • Creatures with multiple modes: If a creature has multiple modes (such as having both Wear and Tear abilities), Wear // Tear will only activate the mode that is currently active.

Art, Flavor, and Historical Context

Wear // Tear was first printed in the Lorwyn set in 2007. The artwork depicts a figure wearing a suit of armor with tears streaming down their face, symbolizing the wear and tear on their body from combat.

The flavor text for Wear // Tear reads: "You are weighed down by the weight of your enemies."

Conclusion Summary

In conclusion, Wear // Tear is an instant card that creates a pair of tokens with +1/+1 counters and lifelink, but at the cost of depleting one player's life total. It can be used to gain an advantage in combat or create a situation where a player is forced to take damage. When played correctly, it can be an incredibly powerful tool in the right situations, but its destruction mode can also be problematic if not timed carefully. As a mid-game or late-game card, Wear // Tear is typically played in aggressive and control-oriented strategies, but it can still be played effectively in certain archetypes and decks.

Example Uses of Wear // Tear

  • Pairing with Aggro Creatures: When paired with creatures like Monastery Swiftspear or Elvish Mystic, Wear // Tear can create an army of small, aggressive creatures that deal damage quickly.
  • Combining with Sweepers: When paired with sweepers like Day of Judgment or Abrupt Decay, Wear // Tear can destroy opponents' creatures with Wear ability and then use the lifelink from the remaining creature(s) to deal massive damage.

Tips for Playing Wear // Tear

  • Timing is Key: When playing Wear // Tear as Wear, it's essential to time its activation carefully. You want to create a swarm of creatures that can attack and deal damage quickly, but you also need to destroy one of the creatures immediately to avoid getting caught with too many tokens.
  • Protecting Your Creatures: When playing Wear // Tear as Tear, it's crucial to protect your Wear-able creature(s) from destruction. You want to ensure that they remain on the battlefield and can continue to deal damage to opponents.

Common Mistakes to Avoid

  • Not Timing the Destruction Mode Correctly: Failing to destroy one of the creatures with Wear ability when playing Wear // Tear as Wear can lead to a swarm of tokens that can attack and deal damage without being destroyed.
  • Not Protecting Your Creatures from Removal: Failing to protect your Wear-able creature(s) from removal spells like Abrupt Decay or Day of Judgment can result in them being destroyed and leaving you vulnerable to counterattacks.

Conclusion

In conclusion, Wear // Tear is an instant card that creates a pair of tokens with +1/+1 counters and lifelink, but at the cost of depleting one player's life total. It can be used to gain an advantage in combat or create a situation where a player is forced to take damage. When played correctly, it can be an incredibly powerful tool in the right situations, but its destruction mode can also be problematic if not timed carefully. As a mid-game or late-game card, Wear // Tear is typically played in aggressive and control-oriented strategies, but it can still be played effectively in certain archetypes and decks.