Jungle Shrine is an uncommon land that taps to add one of three colors: red, green, or white. This makes it a flexible addition to any deck with those colors in the color pie. It's particularly useful for ramping into more expensive spells or providing a boost to a stalled board.
Power level: 2/5 (it's not incredibly powerful on its own but is situational)
Main use cases: * Ramp into more expensive spells * Provide flexibility in deckbuilding * Boost to a stalled board
Most popular formats: * Commander: This card can be used as a flexible ramp source or to provide additional color mana. It won't take center stage, but it's a solid addition to many green-white-red (GWR) and other aggro-heavy GWR decks.
Jungle Shrine
As a land card, Jungle Shrine's primary function is to provide mana when tapped. However, it has an unusual oracle text that dictates how it enters the battlefield and its tap ability.
When Jungle Shrine is cast or put onto the battlefield any other way, it enters tapped due to its oracle text. This means that the player who controls it will not be able to use it as a mana source immediately. The card's power and toughness are 0/0, so it doesn't have any combat relevance.
Jungle Shrine has a tap ability that allows players to add one of three colors - Red, Green, or White - when tapped. This is represented by the {T}: Add {R}, {G}, or {W} text on the card. The player can choose which color to add; it's not limited to the colors already in play.
One edge case worth noting is that if a player controls multiple copies of Jungle Shrine, they will only get to add one mana when tapping each individual instance, even though multiple shrines are tapped simultaneously. If there are other land cards with tap abilities on the battlefield, such as Auramancer or Rampaging Balance, these would also be triggered and could potentially add additional mana.
In Commander decks, where lands often see more play than in standard Constructed formats, Jungle Shrine can provide a versatile source of colorless and/or mana-fixing effects. Its ability to add one of three colors without tapping a land with mana already available can help players accelerate their mana development.
Jungle Shrine is a versatile land that provides mana fixing and can be used in various Commander strategies. Its ability to add any of the colors red, green, or white at instant speed makes it an attractive addition to decks relying on these colors.
One Commander archetype that benefits from Jungle Shrine is Jeskai Ascension by Kiora, Master of the Depths. This deck focuses on aggressive token generation and ramping up to more expensive spells. By adding a copy of Jungle Shrine, the player can further accelerate their mana development and maintain flexibility with their color choices.
Another strategy that leverages Jungle Shrine is Mono-Red Aggro, an aggressive deck type focused on dealing direct damage to opponents' life totals quickly. Cards like Sulfur Falls and Molten Rain already provide some level of mana fixing; adding a copy of Jungle Shrine provides additional flexibility for the player to adapt to their opponent's color choices.
Casual players may also appreciate using Jungle Shrine in a budget-friendly version of Jund, an archetype known for its aggressive gameplay and removal spells. By including a few copies of Jungle Shrine, they can create a more resilient mana base without breaking the bank or relying on expensive cards like Goblin Guide or Stomping Ground.
Jungle Shrine is a versatile land that offers multiple benefits in various Commander decks. One of its most significant advantages is its ability to provide any one colorless mana with the tap, making it an excellent addition to Mono-R, Mono-G, or WUG (White-Blue-Green) strategies.
In combination with Llanowar Elves or Elvish Mystic, Jungle Shrine can help accelerate land drops and generate additional card advantage through the creation of early-game plays. Furthermore, its colorless mana generation synergizes well with Regrowth or Exotic Island, allowing for more efficient life gain and card draw.
Another key aspect of Jungle Shrine is its ability to fix into three colors. In combination with Temple Garden and other dual lands, it can provide a consistent source of both black and white mana, making it an attractive addition to multicolor decks like Jeskai or Azorius.
This uncommon land's flexibility makes it a valuable component in various Commander archetypes, offering players a versatile tool for generating colorless and colored mana while adapting to changing board states.
Common Mistakes with Jungle Shrine
Jungle Shrine is a relatively simple land card, but its effects can be misinterpreted or underutilized. Here are some common mistakes to watch out for:
To avoid these mistakes:
Jungle Shrine, a versatile land that offers players the ability to add one mana of any color - Red, Green, or White. Its unique property allows it to tap for {R}, {G}, or {W} mana.
Key Aspects:
Notable Cards That Complement Jungle Shrine:
Budget-Friendliness:
Jungle Shrine is an uncommon land from the DDH set, suggesting it should be relatively affordable. Indeed, its prices reflect this, with a cost of around $0.35 USD, making it accessible to most players.
Comparison to Other Lands:
Some other lands with similar effects are more expensive:
While Jungle Shrine is not the cheapest land in Magic, its price is reasonable considering its utility.
Commander Deck Considerations:
In Commander decks, lands like Jungle Shrine are crucial for adding flexibility and utility to your mana base. Here are some alternatives that might be more budget-friendly:
These cards offer similar effects, allowing you to add one of each color or simply add a single color to your mana pool. They might not be as efficient as Jungle Shrine, but they can still contribute to a more balanced and flexible deck.
Overall, while Jungle Shrine is not extremely cheap, it's an affordable option for players looking to add some utility to their lands without breaking the bank.
In terms of printings, Jungle Shrine can be found in the original Double Masters set and has since been reprinted in various sets, including Jumpstart and Jumpstart: The Minigames.
Jungle Shrine: A Versatile Land for Colorless and Mono-Color Decks
The Jungle Shrine is a rare addition to any deck, providing a versatile way to add mana in the early turns. Its ability to tap for {R}, {G}, or {W} allows it to support a variety of color combinations.
Mono-White and Colorless Builds
One of the most straightforward applications of Jungle Shrine is in mono-white and colorless decks. In these builds, you can use Jungle Shrine as an additional source of white or colorless mana, allowing you to play more creatures and spells.
Mono-Red and Mono-Green Builds
While Jungle Shrine is most useful in colorless or mono-white decks, it can also be used in mono-red and mono-green builds. In these cases, you'll need to focus on cards that generate red or green mana more efficiently.
Synergies with Specific Cards
Some specific cards synergize particularly well with Jungle Shrine, including:
These are just a few examples of how you can build around Jungle Shrine. As with any land card, the key is to find the right balance between mana generation and spell casting. With some careful planning, Jungle Shrine can become a valuable addition to your deck.
Impact in Commander
Jungle Shrine is a versatile land that provides a flexible mana source for mono-red, green, and white decks. Its ability to add any of these three colors at instant speed can help fuel spells and creatures, particularly those with activated abilities or effects that trigger on color-specific mana.
In the format, Jungle Shrine finds a home in aggressive strategies that want to play early-game threats like Goblin Guide or Monastery Swiftspear. It also sees play in more midrange decks that seek to ramp into larger threats, such as Wrenn and Six or Aurelia, the Warleader. As an uncommon land, it's not a game-breaker on its own but provides a solid, if unremarkable, value.
Impact in Other Formats
Jungle Shrine is also legal in Modern, Pioneer, and Pauper. In these formats, its impact is more limited due to the availability of more powerful mana-fixing cards like Stomping Ground or Verdant Catacombs. However, it can still serve as a low-tie option for players who want a flexible land without committing to specific colors.
Competitive, Casual, Banned, or Overlooked
In competitive Commander decks, Jungle Shrine is not typically considered a top-priority choice. More powerful lands like Expedition Map or Rampant Growth are often preferred due to their more significant mana-value contributions. However, it can still find a spot in certain strategies that prioritize flexibility over raw power.
As an uncommon land, Jungle Shrine is generally overlooked by casual players who prefer more flashy or synergistic cards. It's not a bad choice for new Commander players looking to build a budget deck, but it's not a must-have either.
In terms of banned status, there are no known instances of Jungle Shrine being banned in any official Magic: The Gathering tournaments or constructed formats.
Key Scenarios & Matchups
Jungle Shrine excels in multiplayer games, particularly in EDH decks that rely on multiple colors. Its ability to add any of the three colors (R, G, or W) can significantly impact the board presence and provide a much-needed boost to players who need a specific color.
However, Jungle Shrine struggles in matchups where land disruption is prevalent. Cards like Chandra's Defiance, which allow opponents to destroy lands on their turn, can severely hinder Jungle Shrine's effectiveness. Additionally, in environments where players are focused on countermagic and control spells, the added mana provided by Jungle Shrine might not be as impactful.
Jungle Shrine, a common sight in various decks due to its unique ability to add one mana of any color.
This uncommon land from the Double Masters set first appeared in 2020, allowing players to tap it for {R}, {G}, or {W} mana. Its versatility has contributed to its presence in several formats.
In terms of printings, Jungle Shrine can be found in the original Double Masters set and has since been reprinted in various sets, including Jumpstart and Jumpstart: The Minigames.
EDHREC data indicates that this land is currently ranked 278th among all lands in popularity, with most of its plays coming from casual and multiplayer decks. This moderate ranking suggests that Jungle Shrine is a solid addition to many deck builds but not a centerpiece or key component.
In terms of iconic decks, while Jungle Shrine does not appear in prominent competitive lists, it has seen play in various community-created constructs and theme-based decks.
Deep within the heart of the dense jungle, the Jungle Shrine stands as a testament to the ancient civilizations that once thrived in this unforgiving environment. The shrine is a sacred site, revered by the local tribes for its mystical properties and connection to the natural world.
The shrine's architecture blends seamlessly into its surroundings, with vines and moss covering its weathered stone façade. Towering above the jungle canopy, the structure appears almost otherworldly, as if it has been grown from the very earth itself rather than constructed by human hands.
As a Land card, the Jungle Shrine serves as a focal point for the region's unique energy signature. When tapped, it releases a burst of primal power, allowing players to add one mana of any color - Red, Green, or White - to their pool. This versatility makes it an attractive addition to decks focused on ramping up early-game acceleration or stabilizing mid-game momentum.
In terms of world-building, the Jungle Shrine is situated near the forgotten city of Zenith Reach, a fabled metropolis rumored to hold ancient artifacts and forbidden knowledge. Explorers often venture into these depths in search of lost treasures, only to return with tales of eerie whispers echoing through the jungle's depths.
Some notable cards that complement the Jungle Shrine include Verdant Catacombs, which provides an additional source of Green mana; Badlands, a similarly versatile Land that offers options for Red and Black mana; and Dawn Blades, a creature that leverages White mana to buff its attack and toughness.
Budget-Friendliness and Reprint Status
Jungle Shrine is an uncommon land from the DDH set, which suggests it should be relatively affordable. Indeed, its prices reflect this: around $0.35 USD, making it accessible to most players.
Currency | Price |
---|---|
Tix | 0.04 |
USD | 0.35 |
Comparison to Other Lands
For comparison, some other lands with similar effects are more expensive:
While Jungle Shrine is not the cheapest land in Magic, its price is reasonable considering its utility.
Commander Deck Considerations
In Commander decks, lands like Jungle Shrine are crucial for adding flexibility and utility to your mana base. Here are some alternatives that might be more budget-friendly:
These cards offer similar effects, allowing you to add one of each color or simply add a single color to your mana pool. They might not be as efficient as Jungle Shrine, but they can still contribute to a more balanced and flexible deck.
Overall, while Jungle Shrine is not extremely cheap, it's an affordable option for players looking to add some utility to their lands without breaking the bank.