Steam Vents

Steam Vents Full Guide

Guilds of Ravnica Rare
Mana Cost:
Type: Land — Island Mountain
Steam Vents Text:
({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Flavor:
"A massive new Izzet building project with an unstated purpose? Probably fine." —Zija, Simic mutationist
Artist: Jonas De Ro
Collector Number: 257
Release Date: 2018-10-05
Art crop

Strategy Guide

Last updated 2025-06-30
TL;DR Summary

Steam Vents

This rare land from the Guilds of Ravnica set offers a unique mana-fixing solution, allowing players to add either blue or red mana for one colorless mana. When it enters the battlefield, you can pay 2 life to avoid entering it tapped.

Power level: Moderate, as it provides reliable mana fixing but doesn't offer any immediate card advantage.

Main use cases:

  • Providing flexible mana in combo decks that rely on specific colors
  • Enabling aggressive strategies by allowing for early-game blue or red mana acceleration
  • Offering an alternative to traditional mana-fixing lands like Misty Rainforest or Flooded Strand

Most popular formats: Commander, as it offers a moderate-to-high power level and can be used in various deck archetypes.

Card Mechanics & Interactions

Steam Vents: A Versatile Land

Steam Vents is a rare land from the Guilds of Ravnica set, with an interesting interaction on entry. It's a dual-colored land that allows you to add either {U} or {R} mana when tapped.

Mana Cost and Type Line The card has no mana cost, making it one of the few lands in the game that can be played for free. Its type line is "Land — Island Mountain", indicating its dual color identity.

Oracle Text

  • ({T}: Add {U} or {R}.) - When tapped, Steam Vents allows you to add either blue ( {U}) or red ( {R}) mana to your pool.
  • As this land enters, you may pay 2 life. If you don't, it enters tapped. - This is the key interaction. On entry, you have the option to sacrifice 2 life points to untap Steam Vents. If you choose not to do so, it will enter the battlefield tapped.

Functioning on the Stack and Battlefield

  • When a player taps Steam Vents, they can add either {U} or {R} mana to their pool.
  • On entry, if a player chooses to pay 2 life points, Steam Vents will be untapped. If not, it will enter tapped.

Edge Cases and Unusual Interactions

  • If a player has multiple Steam Vents in their deck, they can choose to pay 2 life for each land on entry.
  • In a multiplayer game, if one player chooses to tap a Steam Vents, they can add {U} or {R} mana to the pool. However, if another player pays 2 life points for that same Steam Vents, it will be untapped and ready to produce mana again.

Commander-Specific Quirks

  • In a Commander game, Steam Vents can be used as a flexible land source, allowing players to add {U} or {R} mana when needed.
  • Some popular Commander decks feature lands like Steam Vents that provide alternative uses for life gain. These decks often use life-gaining mechanisms to fuel their win conditions.

Additional Considerations

  • In combination with cards like Mox Opal or Simian Spirit Guide, Steam Vents can provide a quick and efficient way to generate mana.
  • This land is particularly effective in aggressive, low-life-count strategies where every bit of mana matters.
Strategic Applications

Steam Vents is a versatile land that provides a flexible mana source for blue and red decks. Its ability to add one mana of either color, as well as its Mountain subtype, make it an attractive addition to various strategies.

One prominent Commander archetype that benefits from Steam Vents is the Azorius Control deck, which often relies on blue's card draw and removal spells. Cards like Azorius Herald and Counterspell can take advantage of Steam Vents' added mana to generate additional card advantage or disrupt opponents more effectively.

Steam Vents also finds a home in red-based decks, particularly those focused on aggressive token generation and burn spells. Cards like Monastery Swiftspear and Burning Hands can utilize the land's added mana to accelerate their gameplan and deal more damage to opponents.

Another strategy that leverages Steam Vents is the 'Land Dork' archetype, which often features creatures with ability keywords like Trample or Menace. These creatures benefit from having a Mountain in play, as they gain additional power and trample potential when attacking alongside other red-based threats.

In addition to these more aggressive strategies, Steam Vents can also be used in combo decks that require specific mana configurations. Its dual-colored mana addition allows players to accelerate towards key combos or create complex token synergies with cards like Demonic Tutor or Mnemic Wall.

Advanced Techniques

Steam Vents is a versatile land that can add any combination of one mana from the blue or red colors. This makes it an excellent choice for commanders that rely on these colors, such as Jhoira of the Ghitu or Kiora, Master of the Depths.

One common play pattern with Steam Vents is to pay 2 life to untap it immediately upon entering the battlefield. This can be especially useful in combo decks where every turn counts, and players need to accelerate their mana development as quickly as possible. For example, if you're running a Eldrazi Disintegrator-based deck, Steam Vents can provide the necessary blue or red mana to cast this card on Turn 2.

Steam Vents also pairs well with lands that have multiple types, such as Razorverge Thicket. This allows players to add one mana from either color to their pool, while also benefiting from the land's own effects. In some cases, it may even be beneficial for a Steam Vents to enter tapped, allowing you to maintain control over your life total and potentially create more complex combinations in the future.

In terms of specific synergies, Steam Vents can be used with cards that benefit from untapped lands or accelerated mana development. For example, Atraxa, Praetors' Voice rewards players for maintaining a large pool of untapped sources, making it an excellent fit with Steam Vents. Additionally, the card's ability to add one mana from either color makes it an attractive choice for Nicol Bolas, Dragon-God decks, which often rely on blue and red spells.

Steam Vents also has applications in more casual or midrange decks that don't necessarily focus on combo play. In these cases, the land can serve as a flexible source of additional mana, allowing players to cast a wider range of spells without relying too heavily on any one particular color combination.

Common Mistakes

Common Mistakes with Steam Vents

Steam Vents is a versatile land that can add either blue or red mana, but its unique ability to enter tapped if not paid for creates timing issues and misunderstandings about its interaction with other cards.

Misplaying the Tapped Ability

  • Failing to pay 2 life: Players often overlook the "As this land enters" clause, thinking they can just tap Steam Vents without paying the life cost. This leads to a tapped land, which is suboptimal in most situations.
  • Miscalculating the life loss: Some players misjudge the impact of losing 2 life for tapping Steam Vents. In commander games with life totals higher than 10-15, this might not be as significant, but in other formats or game states, it can make a difference.

Interaction with Other Cards

  • Overlooking dual lands: Players often forget that Steam Vents is a dual land, which means they should prioritize using it for its added mana value rather than tapping it for 2 life. This oversight can be particularly costly in combo-heavy decks relying on efficient mana acceleration.
  • Misunderstanding with other tapped lands: There's an inherent tension between playing multiple tapped lands in the same turn. Steam Vents, like other dual lands (e.g., Badlands), should not be used simultaneously with other tapped lands or they will all be useless.

Synergy and Land-Cycle Decks

  • Failing to leverage its value: In land-cycle decks featuring cards such as Llanowar Elves, players often overlook Steam Vents' potential to accelerate their mana development. This land's ability can significantly enhance the effectiveness of these cycles.
  • Poor land-curve management: If a player has multiple tapped lands, they risk creating suboptimal land curves or over-extending on mana acceleration.
Conclusion

Steam Vents is a rare land card from the Guilds of Ravnica set. It has an enters-the-game cost of two life, allowing players to pay this cost and untap it or add one mana of either blue or red to their pool without paying the original cost. This mechanic reflects the steam-powered infrastructure that permeates Ravnica's urban landscape.

In gameplay terms, Steam Vents serves as a flexible sideboard option for controlling decks that rely on blue or red mana acceleration. It can also provide a tempo advantage by generating additional life gain or card draw when tapped.

The Steam Vents' design is reminiscent of other lands like Temple Garden and Verdant Catacombs, which offer similar utility in terms of mana acceleration and land synergy. However, the added twist of paying two life to untap this land introduces a new strategic layer, particularly in longer games or against more aggressive opponents.

In Ravnica's lore, Steam Vents could represent a key location where guilds like the Boros Legion or the Azorius Senate have invested in steam-powered infrastructure. The card's art may depict a scenic vista of hissing pipes and chugging engines, with wisps of steam rising from the island terrain.

Overall, Steam Vents is a nuanced addition to any Ravnica-themed deck, offering players flexibility and strategic depth in their mana development.

Key Takeaways:

  • Steam Vents enters the battlefield at 2 life cost, allowing players to pay this cost and untap it or add one mana of either blue or red to their pool.
  • This card serves as a flexible sideboard option for controlling decks that rely on blue or red mana acceleration.
  • The added twist of paying two life to untap Steam Vents introduces a new strategic layer, particularly in longer games or against more aggressive opponents.

Budget-Friendliness and Reprint Status:

Steam Vents is a rare land from the Guilds of Ravnica set, released in 2018. As a result, its price has remained relatively stable over time. The current prices for Steam Vents are:

  • USD: $15.02
  • TIX: $0.80 (equivalent to approximately $2-3 per card)
  • EUR: €11.86

While not the most affordable option, Steam Vents is still considered a budget-friendly land compared to some of its more powerful counterparts.

Similar Options:

For those on a tighter budget or seeking alternative options in Commander decks, consider the following:

  • Misty Rainforest: A common land from several sets, including Rivals of Ixalan and Guilds of Ravnica. It adds 1 mana of any color to its controller's mana pool.
  • Wooded Foothills: Another common land from various sets, including Khans of Tarkir and Guilds of Ravnica. It adds 1 mana of any color to its controller's mana pool.
  • Mountain Valley: A rare land from the Guilds of Ravnica set, similar to Steam Vents but with a lower price point ($6-8 USD).

Key Scenarios & Matchups:

Steam Vents excels in a variety of scenarios, making it an attractive addition to any Commander deck.

  • Ramp into powerful spells: With Steam Vents' ability to add either one mana or the other from its two colors, you can easily ramp into expensive spells that would otherwise be unaffordable.
  • Color fixing: The versatility of Steam Vents allows it to fix your color requirements in a single turn, making it easier to play around with cards like Sylvan Caryatid and Orko, Trickster Magician, which rely on specific colors to function effectively.

However, there are some scenarios where Steam Vents falls short:

  • Life gain: As Steam Vents' enters-the-game cost is 2 life, it can be challenging to play it early in the game without sacrificing some life. This becomes particularly problematic when playing against opponents who rely heavily on card draw and removal spells.
  • Competitive multiplayer games: In competitive multiplayer games where every life matters, playing Steam Vents can be a liability due to its enters-the-game cost.
  • Against land destruction: When facing opponents with powerful land destruction effects like Doom Blade or Wooden Sphere, it may not be possible to maintain the necessary number of land sources for Steam Vents, rendering it less effective.

To get the most out of Steam Vents in your Commander deck, consider playing it alongside cards that can mitigate its enters-the-game cost, such as Azcanta, the Sunken Ruin and The Wanderer, which provide life gain or protection.

Deckbuilding & Synergies

Steam Vents is a versatile land that can add either Blue or Red mana to your pool. Its ability to generate two mana colors makes it an attractive inclusion in decks with synergies between these colors.

Commanders and Color Identities

Themes and Engines

Steam Vents is particularly well-suited for decks that rely on generating tokens or artifacts. Its ability to add both Blue and Red mana allows it to support a wide range of engines, including:

Specific Synergy Cards

Some cards that synergize particularly well with Steam Vents include:

Combo Notes

When combined with cards like Mox Opal or Bolas's Citadel, Steam Vents can help generate large amounts of mana to power powerful spells. It also pairs well with token generation effects, such as those provided by Sylvan Caryatid.

Format Roles

Steam Vents

A versatile land that adds either blue or red mana, Steam Vents is a staple in many Commander decks. In addition to its primary function, it also offers a unique mechanic: the option to pay 2 life as it enters the battlefield.

Commander and Casual Play

In Commander, Steam Vents is a competitive inclusion due to its ability to add multiple colors of mana. It's particularly valuable in decks that rely on blue or red mana acceleration. Decks like Azami, Lady of Scrolls and Tevesh Szat, Doom of Fools often feature Steam Vents alongside other ramp lands to quickly develop a strong board presence.

In casual games, Steam Vents is still a popular choice due to its simplicity and effectiveness. Players can easily include it in any deck that needs some extra mana flexibility.

Competitive Format

While not as dominant in competitive formats like Modern or Legacy, Steam Vents has seen play in some Commander variants with higher power levels. Its ability to add red mana makes it a decent inclusion in combo decks, but its real value lies in more controlling archetypes.

Banned and Overlooked

Steam Vents is not banned in any format, including Commander. It's considered an average card by EDHREC rankings (79th), suggesting that while it has some utility, it's not a top-tier choice for most decks.

Its price point ($15-$16 USD) may deter players from adding it to their collections, especially considering the availability of other ramp lands like Razorverge Thicket or Fertile Ground. However, its versatility and occasional inclusion in popular Commander archetypes keep it in the conversation.

Key Scenarios

Steam Vents excels in a variety of scenarios, making it an attractive addition to any Commander deck.

  • Ramp into powerful spells: With Steam Vents' ability to add either one mana or the other from its two colors, you can easily ramp into expensive spells that would otherwise be unaffordable.
  • Color fixing: The versatility of Steam Vents allows it to fix your color requirements in a single turn, making it easier to play around with cards like Sylvan Caryatid and Orko, Trickster Magician, which rely on specific colors to function effectively.

However, there are some scenarios where Steam Vents falls short:

  • Life gain: As Steam Vents' enters-the-game cost is 2 life, it can be challenging to play it early in the game without sacrificing some life. This becomes particularly problematic when playing against opponents who rely heavily on card draw and removal spells.
  • Competitive multiplayer games: In competitive multiplayer games where every life matters, playing Steam Vents can be a liability due to its enters-the-game cost.
  • Against land destruction: When facing opponents with powerful land destruction effects like Doom Blade or Wooden Sphere, it may not be possible to maintain the necessary number of land sources for Steam Vents, rendering it less effective.

To get the most out of Steam Vents in your Commander deck, consider playing it alongside cards that can mitigate its enters-the-game cost, such as Azcanta, the Sunken Ruin and The Wanderer, which provide life gain or protection.

History & Meta

History & Notable Appearances

Steam Vents, a rare land from the Guildpact's Green set, has been a staple in many formats. Its unique ability to add either blue or red mana makes it an attractive addition to decks running both colors.

  • Printings: Steam Vents was first printed in Guilds of Ravnica (GRN) in 2018.
  • Reprints: It has since been reprinted in several sets, including Core Set 2020 and Commander Legends.
  • Tournament Presence: As a relatively affordable land, Steam Vents is often included in Modern decks to help accelerate mana development. Its versatility has led to appearances in various formats, including:
    • Azorius and Esper control decks
    • Izzet artifact combo decks
    • Rakdos aggressive decks
  • EDHREC Stats: According to EDHREC, Steam Vents is ranked 79th among all lands by popularity, with a median price of $15.02 USD.
  • Iconic Decks: This land has appeared in numerous iconic decks, including:
    • The popular "Azorius Control" decklist on MTGGoldfish
    • The "Izzet Artifact" decklist on EDHREC's site
Flavor & Lore

Steam Vents is a rare land from the Guilds of Ravnica set, representing a unique convergence of island and mountain terrain. This card's flavor and lore are deeply connected to the city-world of Ravnica, where planeswalkers have shaped the geography to suit their magical needs.

As a Steam Vents enters the battlefield, it presents two options: add one mana of either blue or red to your pool, or pay the cost of two life to untap this land. This mechanic reflects the steam-powered infrastructure that permeates Ravnica's urban landscape. The city's guilds have harnessed the power of steam to drive their industries and innovations, often at the expense of the environment.

In gameplay terms, Steam Vents serves as a flexible sideboard option for controlling decks that rely on blue or red mana acceleration. It can also provide a tempo advantage by generating additional life gain or card draw when tapped.

The Steam Vents' design is reminiscent of other lands like Temple Garden and Verdant Catacombs, which offer similar utility in terms of mana acceleration and land synergy. However, the added twist of paying two life to untap this land introduces a new strategic layer, particularly in longer games or against more aggressive opponents.

In Ravnica's lore, Steam Vents could represent a key location where guilds like the Boros Legion or the Azorius Senate have invested in steam-powered infrastructure. The card's art may depict a scenic vista of hissing pipes and chugging engines, with wisps of steam rising from the island terrain.

Overall, Steam Vents is a nuanced addition to any Ravnica-themed deck, offering players flexibility and strategic depth in their mana development.

Budget/Alternatives

Budget-Friendliness and Reprint Status

Steam Vents is a rare land from the Guilds of Ravnica set, released in 2018. As a result, its price has remained relatively stable over time. The current prices for Steam Vents are:

  • USD: $15.02
  • TIX: $0.80 ( equivalent to approximately $2-3 per card)
  • EUR: €11.86

While not the most affordable option, Steam Vents is still considered a budget-friendly land compared to some of its more powerful counterparts.

Similar Options

For those on a tighter budget or seeking alternative options in Commander decks, consider the following:

  • Misty Rainforest: A common land from several sets, including Rivals of Ixalan and Guilds of Ravnica. It adds 1 mana of any color to its controller's mana pool.
  • Wooded Foothills: Another common land from various sets, including Khans of Tarkir and Guilds of Ravnica. It adds 1 mana of any color to its controller's mana pool.
  • Mountain Valley: A rare land from the Guilds of Ravnica set, similar to Steam Vents but with a lower price point ($6-8 USD).