Tundra
Tundra is a rare dual land from the 2nd Edition set, capable of adding either white or blue mana. With a power and toughness of 0/0, it's primarily used for its mana generation capabilities.
In Commander, Tundra is often played in combination with other dual lands like Stomping Ground or Expedition Map, allowing players to ramp into more expensive spells quickly. It's particularly popular in white-blue and blue-white devotion strategies, which revolve around generating large amounts of mana for powerful spells.
Tundra's rarity and age have driven up its price, but it remains a valuable addition to any Commander deck that relies on blue or white mana fixing.
Tundra
Tundra is a rare land card from the 2nd Edition set. It has no mana cost, making it a versatile addition to any deck.
Type and Mana Cost
As a Land — Plains Island card, Tundra can tap for either {W} or {U}, representing white and blue mana respectively. This dual functionality allows players to tap Tundra for one of these colors without having to consider the costs associated with playing a color-specific land.
Mana Generation
Tundra's ability to generate 1 mana of any color is limited by its tap cost, which is simply tapping it for mana generation. When tapped, it adds {W} or {U} to your pool, allowing you to play spells that require those colors.
Edge Cases and Interactions
Commander-Specific Quirks
In Commander, Tundra is a staple in many color combinations due to its ability to provide one additional mana source.
Tundra is a versatile land that has seen play in various formats and strategies. Its ability to add either white or blue mana at instant speed makes it an attractive addition to decks focused on these colors.
In the context of Commander, Tundra's versatility allows it to fit into a wide range of archetypes:
In competitive Magic, Tundra has seen play in various formats:
Casual players can also benefit from including Tundra in their decks:
Niche strategies that benefit from Tundra include:
Tundra is a versatile land that can provide both white and blue mana, making it an excellent addition to any deck that runs a mix of colors. One of its lesser-known uses is in combination with cards like Mox Opal or Mox Jet, which can generate additional mana on top of the mana provided by Tundra.
This synergy allows for the creation of powerful combos and enables players to cast expensive spells earlier than usual. For example, a deck featuring Mox Opal, Tundra, and Counterspell can easily cast Counterspell on turn 3, setting up an aggressive game plan or disrupting opponents' plans.
Another advanced technique involving Tundra is using it in conjunction with cards that benefit from having a high life total. Sun Titan is a great example of this, as its ability to search for and play any land allows players to find a copy of Tundra and generate additional mana while maintaining a strong board presence.
In addition, Tundra's ability to provide both white and blue mana makes it an excellent choice for controlling decks that rely on cards like Counterspell or Damping Sphere. These spells can be used to disrupt opponents' plans while also generating mana for the player's own spells, creating a powerful snowball effect.
When building a deck featuring Tundra, players should consider running a high number of dual lands and cards that provide additional mana. This will help to ensure that the land is utilized efficiently and provides a consistent source of white and blue mana.
Tundra's Common Mistakes
As a versatile and powerful land, Tundra is often misused in Commander decks. Here are some common mistakes to avoid:
By avoiding these common mistakes, players can maximize Tundra's potential in their Commander decks and create more synergistic combinations.
The Magic: The Gathering card Tundra is a rare land from the 2nd Edition set that provides access to both white and blue mana. Its versatility makes it an attractive addition to decks seeking to exploit these color combinations.
In terms of its flavor and lore, Tundra represents a harsh yet beautiful environment where snow-covered mountains meet vast expanses of ice and frozen tundra. The card's art depicts a serene winter wonderland with towering mountains, shimmering glaciers, and a hint of mystical energy emanating from the land itself.
As a Plains Island, Tundra shares characteristics with both these types of lands. It provides a stable source of white mana, allowing players to cast creatures like Serra Angel and Luminarch Ascension, while its island aspect grants access to blue spells, such as Counterspell and Daze. This flexibility makes Tundra an attractive addition to any deck seeking to exploit these color combinations.
In terms of budget and accessibility, Tundra is a rare card that has not been reprinted in recent years. Its current market price reflects its relatively high rarity, with a USD value of $737.47. While it's not uncommon for players to splurge on high-priced cards for their unique decks, there are more affordable alternatives available.
Overall, Tundra offers a valuable mana acceleration effect, but its high price point and rarity make it less accessible for many players.
Building Around Tundra
Tundra is a versatile dual land that can add either white or blue mana to your game. It's an excellent addition to any deck that wants access to these colors, particularly those with a strong presence of creatures and removal spells.
Commanders and Color Identities
Some popular commanders that pair well with Tundra include:
Tundra also fits into various color identities:
Themes and Engines
This land is particularly useful in decks focused on:
Synergy Cards
Some cards that synergize particularly well with Tundra include:
Combo Notes
When building around Tundra, keep in mind:
Tundra's Impact in Commander
Tundra is a dual-colored land that provides a flexible mana source for Commander decks. Its ability to add either White (W) or Blue (U) mana allows players to maintain a consistent life total while playing with a variety of colors.
Competitive Potential
In competitive Commander, Tundra can be an excellent inclusion in certain decks that require a specific color combination. For example:
However, its value is not as pronounced in multi-colored decks with more efficient mana generation options available.
Casual and Banned
In casual Commander games, players often prioritize card availability over competitive viability. As a result, Tundra may see play due to its low rarity and versatility.
Tundra has been banned in some local tournament settings due to its potential for creating an overwhelming advantage in terms of life total management.
Price and Availability
The card's price point (approximately $737 USD) makes it accessible to players with moderate budgets. However, its relatively high price compared to other dual-colored lands might limit its inclusion in more budget-conscious Commander decks.
Overall, Tundra is a viable addition to specific Commander decks that require a flexible mana source. Its competitive viability depends on the deck's overall strategy and color combination.
Key Scenarios & Matchups for Tundra
In a game of Commander, having access to both white and blue mana can be incredibly valuable. Tundra shines in situations where you need to play around opposing removal spells or have the flexibility to cast a wide range of spells.
In multiplayer games, Tundra's versatility can lead to complex board states and politics. Players may attempt to manipulate the board by playing Tundra in response to an opponent's spell or ability, forcing them to choose between mana and removal. Additionally, having multiple sources of white and blue mana on the board can create tension and opportunities for interactive play.
Tundra is a rare land from the Alpha and Beta blocks, specifically from the Revised Edition (2ed) set. This card's ability to add either white or blue mana at instant speed makes it highly versatile.
In terms of tournament presence, Tundra has been used in various deck archetypes throughout the game's history. It's often paired with other dual lands like Badlands and Wasteland to form a powerful mana base for combo decks. Its flexibility also made it a staple in control decks that rely on Counterspell and other counters to disrupt their opponents' plans.
Tundra's prices are notably high, with a USD value of $737.47, indicating its rarity and limited printings over the years. The card's EDHREC rank is 389, suggesting it's not as commonly used in Commander decks, but still holds value in certain formats.
One iconic deck that prominently features Tundra is the classic "Goblin Matador" list from the early 2000s. This deck leveraged Tundra's ability to add blue mana for Counterspell and other counterspells to protect its creatures from removal spells.
The Tundra card, a rare land from the 2nd Edition set. At first glance, it may seem like a straightforward addition of either white or blue mana, but its true value lies in its unique ability to tap into both colors simultaneously.
In the context of Magic's world-building, Tundra represents a harsh yet beautiful environment where snow-covered mountains meet vast expanses of ice and frozen tundra. This unforgiving landscape is home to hardy creatures adapted to survive in such conditions, like the majestic Frost Giant and the cunning Icy Manipulator.
The card's art depicts a serene winter wonderland, with towering mountains, shimmering glaciers, and a hint of mystical energy emanating from the land itself. The image is reminiscent of ancient, forgotten rituals performed by long-lost cultures to appease the harsh gods of the north.
As a Plains Island, Tundra shares characteristics with both these types of lands. It provides a stable source of white mana, allowing players to cast creatures like Serra Angel and Luminarch Ascension, while its island aspect grants access to blue spells, such as Counterspell and Daze. This flexibility makes Tundra an attractive addition to any deck seeking to exploit these color combinations.
In terms of character backstory, a skilled wizard from the arctic nation of Mirrodin might seek out Tundra as a source of powerful mana. These wizards, known for their mastery over ice and snow, would tap into the land's energies to fuel their spells and summon ancient beings like the Frost Wraiths.
Budget & Accessibility Analysis
Tundra is a rare land card from the 2nd Edition set, and its current market prices reflect its relatively high rarity. The card's price in euros is approximately €822.66, while its USD price is around $737.47.
As a rare card from a vintage set, Tundra has not been reprinted in recent years. However, it was included in the 2005 World Championship Decks product, which might have slightly impacted its value. The lack of reprint activity contributes to the card's high price point.
Considering its price and rarity, Tundra is not a budget-friendly option for most players. It's essential to weigh the cost against potential benefits in specific decks or formats. For comparison, a more affordable alternative might be Savanna ($0.50) or Plains ($0.12), which can provide similar mana acceleration effects.
In Commander, it's not uncommon for players to splurge on high-priced cards for their unique decks. However, if you're looking for a more budget-friendly option that still offers mana flexibility, consider:
Keep in mind that the prices listed are estimates and may vary depending on the specific market or vendor.
In summary, while Tundra offers a valuable mana acceleration effect, its high price point and rarity make it less accessible for many players. If budget is a concern, consider alternative options like Savanna or Plains, which can provide similar benefits at a lower cost.