Tundra

Tundra Full Guide

Unlimited Edition Rare
Mana Cost:
Type: Land — Plains Island
Tundra Text:
({T}: Add {W} or {U}.)
Artist: Jesper Myrfors
Collector Number: 285
Release Date: 1993-12-01
Art crop

Strategy Guide

Last updated 2025-06-27
TL;DR Summary

Tundra

Tundra is a rare dual land from the 2nd Edition set, capable of adding either white or blue mana. With a power and toughness of 0/0, it's primarily used for its mana generation capabilities.

In Commander, Tundra is often played in combination with other dual lands like Stomping Ground or Expedition Map, allowing players to ramp into more expensive spells quickly. It's particularly popular in white-blue and blue-white devotion strategies, which revolve around generating large amounts of mana for powerful spells.

Tundra's rarity and age have driven up its price, but it remains a valuable addition to any Commander deck that relies on blue or white mana fixing.

Card Mechanics & Interactions

Tundra

Tundra is a rare land card from the 2nd Edition set. It has no mana cost, making it a versatile addition to any deck.

Type and Mana Cost

As a Land — Plains Island card, Tundra can tap for either {W} or {U}, representing white and blue mana respectively. This dual functionality allows players to tap Tundra for one of these colors without having to consider the costs associated with playing a color-specific land.

Mana Generation

Tundra's ability to generate 1 mana of any color is limited by its tap cost, which is simply tapping it for mana generation. When tapped, it adds {W} or {U} to your pool, allowing you to play spells that require those colors.

Edge Cases and Interactions

  • Tapping Tundra does not change its state; it remains on the battlefield until it's put into a graveyard.
  • If you tap Tundra for mana and then use that mana to cast a spell with an activated ability, the activation cost of the spell is paid from your pool, not from Tundra's abilities. However, if the spell has any effects triggered by its activation (e.g., Sage of Hearth), those effects will be triggered when you tap Tundra.
  • Tundra can't be tapped for mana during the beginning of the turn because it doesn't enter your pool until the untap step.

Commander-Specific Quirks

In Commander, Tundra is a staple in many color combinations due to its ability to provide one additional mana source.

Strategic Applications

Tundra is a versatile land that has seen play in various formats and strategies. Its ability to add either white or blue mana at instant speed makes it an attractive addition to decks focused on these colors.

In the context of Commander, Tundra's versatility allows it to fit into a wide range of archetypes:

  • Azorius (WU): This color combination excels at controlling the board with tokens and removal spells. Liliana of the Veil and Serra Ascendant can leverage Tundra's mana addition to cast their powerful abilities.
  • Blue-White Control: Decks featuring cards like Omniscience, Spellskite, or Snapcaster Mage rely on Tundra for its ability to provide flexible, low-cost mana. This allows them to maintain a strong board presence while maintaining card advantage.

In competitive Magic, Tundra has seen play in various formats:

  • Legacy: Its rarity and power level make it an attractive inclusion in legacy decks focused on blue-white control or tempo strategies.
  • Vintage: Due to its instant-speed mana addition, Tundra is an excellent choice for vintage decks like Dredge.

Casual players can also benefit from including Tundra in their decks:

  • Elder Dragon Highlander (EDH): Its versatility and low cost make it a popular inclusion in EDH decks built around powerful legendary creatures.
  • Draft: Tundra's ability to add either white or blue mana makes it a valuable pick in draft formats, especially for players focused on building a flexible deck.

Niche strategies that benefit from Tundra include:

  • Monowhite or Monoblue aggro decks: By including lands like Tundra, these decks can accelerate their mana and generate card advantage.
  • Combo or Chaos: Decks featuring cards like Mox Opal or Brainstorm rely on Tundra's ability to provide instant-speed mana, allowing them to cast their combo pieces more quickly.
Advanced Techniques

Tundra is a versatile land that can provide both white and blue mana, making it an excellent addition to any deck that runs a mix of colors. One of its lesser-known uses is in combination with cards like Mox Opal or Mox Jet, which can generate additional mana on top of the mana provided by Tundra.

This synergy allows for the creation of powerful combos and enables players to cast expensive spells earlier than usual. For example, a deck featuring Mox Opal, Tundra, and Counterspell can easily cast Counterspell on turn 3, setting up an aggressive game plan or disrupting opponents' plans.

Another advanced technique involving Tundra is using it in conjunction with cards that benefit from having a high life total. Sun Titan is a great example of this, as its ability to search for and play any land allows players to find a copy of Tundra and generate additional mana while maintaining a strong board presence.

In addition, Tundra's ability to provide both white and blue mana makes it an excellent choice for controlling decks that rely on cards like Counterspell or Damping Sphere. These spells can be used to disrupt opponents' plans while also generating mana for the player's own spells, creating a powerful snowball effect.

When building a deck featuring Tundra, players should consider running a high number of dual lands and cards that provide additional mana. This will help to ensure that the land is utilized efficiently and provides a consistent source of white and blue mana.

Common Mistakes

Tundra's Common Mistakes

As a versatile and powerful land, Tundra is often misused in Commander decks. Here are some common mistakes to avoid:

  • Untimely Use: Players often mulligan too aggressively with Tundra, trying to get it into their starting hand as quickly as possible. However, this can lead to missed opportunities to add mana on subsequent turns or even draw a better opening hand.
    • Instead: Mulligan carefully and prioritize lands that provide early acceleration, such as Simian Spirit Guide or Misty Rainforest. Save Tundra for later draws when you need its flexibility.
  • Overlooking Dual-Color Lands: With two basic land types (Plains and Island), players sometimes overlook Tundra's potential to serve as a dual-color land in non-WU decks. This can be a missed opportunity, especially with the rise of more aggressive Commander strategies.
    • Instead: Consider including Tundra in your deck even if it's not an immediate priority, as its flexibility can still provide value later on. Pair it with cards like Verdant Catacombs or Badlands to maximize its potential.
  • Failing to Take Advantage of Its Mana: Players often neglect to use Tundra's ability to add either white or blue mana, instead opting for a single-color approach. This can limit the deck's flexibility and potential for combos.
    • Instead: Make sure to take advantage of Tundra's ability on each turn where possible, especially if you have cards like Umbra Mystic or Azorius Knight that benefit from blue mana.

By avoiding these common mistakes, players can maximize Tundra's potential in their Commander decks and create more synergistic combinations.

Conclusion

The Magic: The Gathering card Tundra is a rare land from the 2nd Edition set that provides access to both white and blue mana. Its versatility makes it an attractive addition to decks seeking to exploit these color combinations.

In terms of its flavor and lore, Tundra represents a harsh yet beautiful environment where snow-covered mountains meet vast expanses of ice and frozen tundra. The card's art depicts a serene winter wonderland with towering mountains, shimmering glaciers, and a hint of mystical energy emanating from the land itself.

As a Plains Island, Tundra shares characteristics with both these types of lands. It provides a stable source of white mana, allowing players to cast creatures like Serra Angel and Luminarch Ascension, while its island aspect grants access to blue spells, such as Counterspell and Daze. This flexibility makes Tundra an attractive addition to any deck seeking to exploit these color combinations.

In terms of budget and accessibility, Tundra is a rare card that has not been reprinted in recent years. Its current market price reflects its relatively high rarity, with a USD value of $737.47. While it's not uncommon for players to splurge on high-priced cards for their unique decks, there are more affordable alternatives available.

Overall, Tundra offers a valuable mana acceleration effect, but its high price point and rarity make it less accessible for many players.

Deckbuilding & Synergies

Building Around Tundra

Tundra is a versatile dual land that can add either white or blue mana to your game. It's an excellent addition to any deck that wants access to these colors, particularly those with a strong presence of creatures and removal spells.

Commanders and Color Identities

Some popular commanders that pair well with Tundra include:

  • Azami, Lady of Scrolls: A mono-blue commander that benefits from additional blue mana.
  • Estrid, the Masked: A white-blue commander that values dual lands like Tundra for its versatility.
  • Breya, Etherium Shaper: An artifact-heavy commander that appreciates dual lands for their ability to generate card advantage.

Tundra also fits into various color identities:

  • Mono-Blue
  • White-Blue Control
  • Blue-White Aggro

Themes and Engines

This land is particularly useful in decks focused on:

  • Card Draw: Tundra's ability to add blue mana makes it an excellent choice for cards like Library of Alexandria or Master Transmuter, which benefit from extra draws.
  • Removal: Adding white mana with Tundra can enable removal spells like Path to Exile or Abrupt Decay, making it easier to clear the board.
  • Artifact-heavy Decks: Dual lands like Tundra provide a way to generate card advantage and accelerate your artifact suite.

Synergy Cards

Some cards that synergize particularly well with Tundra include:

  • Misty Rainforest: Another dual land that pairs nicely with Tundra, allowing you to cast more spells.
  • Emeria, Shattered Skies: A white-blue creature that benefits from having multiple sources of blue and white mana.
  • Liliana, Last Hope: A powerful planeswalker that rewards players for maintaining a strong life total and generating card advantage – both of which Tundra can help with.

Combo Notes

When building around Tundra, keep in mind:

  • It's essential to have a mix of ramp spells and mana-fixing cards to ensure you're always able to cast your best spells.
  • Using Tundra as part of a larger land package is crucial for generating card advantage and maintaining game control.
  • Be mindful of the life total when playing with blue and white cards – try to maintain a healthy amount of life while still pressuring your opponent.
Format Roles

Tundra's Impact in Commander

Tundra is a dual-colored land that provides a flexible mana source for Commander decks. Its ability to add either White (W) or Blue (U) mana allows players to maintain a consistent life total while playing with a variety of colors.

Competitive Potential

In competitive Commander, Tundra can be an excellent inclusion in certain decks that require a specific color combination. For example:

  • In Mono-White and Mono-Blue decks, Tundra provides a reliable source of additional mana for the player's color.
  • In hybrid decks that combine White and Blue, such as Merfolk or Azorius control, Tundra offers flexibility in terms of mana management.

However, its value is not as pronounced in multi-colored decks with more efficient mana generation options available.

Casual and Banned

In casual Commander games, players often prioritize card availability over competitive viability. As a result, Tundra may see play due to its low rarity and versatility.

Tundra has been banned in some local tournament settings due to its potential for creating an overwhelming advantage in terms of life total management.

Price and Availability

The card's price point (approximately $737 USD) makes it accessible to players with moderate budgets. However, its relatively high price compared to other dual-colored lands might limit its inclusion in more budget-conscious Commander decks.

Overall, Tundra is a viable addition to specific Commander decks that require a flexible mana source. Its competitive viability depends on the deck's overall strategy and color combination.

Key Scenarios

Key Scenarios & Matchups for Tundra

In a game of Commander, having access to both white and blue mana can be incredibly valuable. Tundra shines in situations where you need to play around opposing removal spells or have the flexibility to cast a wide range of spells.

Excels In:

  • Colorless decks: As a 0-mana land, Tundra is an excellent addition to colorless Commander decks, such as those featuring Sylvan Library or Mox Opal. This allows for an increased mana base and more flexibility in casting spells.
  • Ramp packages: Tundra pairs well with ramp packages like Flooded Strand, Expedition Map, and Simian Spirit Guide, providing an additional source of mana acceleration.
  • Multi-color strategies: In decks that combine multiple colors, such as Azorius Senate or Boros Legionnaires, Tundra helps to maintain a steady stream of mana for powerful spells.

Fails In:

  • Single-colored decks: As a 0-mana land, Tundra is less impactful in single-colored decks, where players often have more specific mana bases and less need for flexibility.
  • Fixed-color strategies: Decks that rely heavily on fixed-color combinations, such as Golgari Grave-Troll or Dimir Duskromancer, may find limited use for Tundra due to the abundance of other lands providing similar functionality.

Multiplayer Politics & Board Presence:

In multiplayer games, Tundra's versatility can lead to complex board states and politics. Players may attempt to manipulate the board by playing Tundra in response to an opponent's spell or ability, forcing them to choose between mana and removal. Additionally, having multiple sources of white and blue mana on the board can create tension and opportunities for interactive play.

History & Meta

Tundra is a rare land from the Alpha and Beta blocks, specifically from the Revised Edition (2ed) set. This card's ability to add either white or blue mana at instant speed makes it highly versatile.

In terms of tournament presence, Tundra has been used in various deck archetypes throughout the game's history. It's often paired with other dual lands like Badlands and Wasteland to form a powerful mana base for combo decks. Its flexibility also made it a staple in control decks that rely on Counterspell and other counters to disrupt their opponents' plans.

Tundra's prices are notably high, with a USD value of $737.47, indicating its rarity and limited printings over the years. The card's EDHREC rank is 389, suggesting it's not as commonly used in Commander decks, but still holds value in certain formats.

One iconic deck that prominently features Tundra is the classic "Goblin Matador" list from the early 2000s. This deck leveraged Tundra's ability to add blue mana for Counterspell and other counterspells to protect its creatures from removal spells.

Flavor & Lore

The Tundra card, a rare land from the 2nd Edition set. At first glance, it may seem like a straightforward addition of either white or blue mana, but its true value lies in its unique ability to tap into both colors simultaneously.

In the context of Magic's world-building, Tundra represents a harsh yet beautiful environment where snow-covered mountains meet vast expanses of ice and frozen tundra. This unforgiving landscape is home to hardy creatures adapted to survive in such conditions, like the majestic Frost Giant and the cunning Icy Manipulator.

The card's art depicts a serene winter wonderland, with towering mountains, shimmering glaciers, and a hint of mystical energy emanating from the land itself. The image is reminiscent of ancient, forgotten rituals performed by long-lost cultures to appease the harsh gods of the north.

As a Plains Island, Tundra shares characteristics with both these types of lands. It provides a stable source of white mana, allowing players to cast creatures like Serra Angel and Luminarch Ascension, while its island aspect grants access to blue spells, such as Counterspell and Daze. This flexibility makes Tundra an attractive addition to any deck seeking to exploit these color combinations.

In terms of character backstory, a skilled wizard from the arctic nation of Mirrodin might seek out Tundra as a source of powerful mana. These wizards, known for their mastery over ice and snow, would tap into the land's energies to fuel their spells and summon ancient beings like the Frost Wraiths.

Budget/Alternatives

Budget & Accessibility Analysis

Tundra is a rare land card from the 2nd Edition set, and its current market prices reflect its relatively high rarity. The card's price in euros is approximately €822.66, while its USD price is around $737.47.

Reprint Status

As a rare card from a vintage set, Tundra has not been reprinted in recent years. However, it was included in the 2005 World Championship Decks product, which might have slightly impacted its value. The lack of reprint activity contributes to the card's high price point.

Budget-Friendliness

Considering its price and rarity, Tundra is not a budget-friendly option for most players. It's essential to weigh the cost against potential benefits in specific decks or formats. For comparison, a more affordable alternative might be Savanna ($0.50) or Plains ($0.12), which can provide similar mana acceleration effects.

Commander Considerations

In Commander, it's not uncommon for players to splurge on high-priced cards for their unique decks. However, if you're looking for a more budget-friendly option that still offers mana flexibility, consider:

  • Hallowed Fountain ($5-$10) - provides a similar effect and is often reprinted
  • Steam Vents ($2-$5) - another versatile dual land with good availability

Keep in mind that the prices listed are estimates and may vary depending on the specific market or vendor.

In summary, while Tundra offers a valuable mana acceleration effect, its high price point and rarity make it less accessible for many players. If budget is a concern, consider alternative options like Savanna or Plains, which can provide similar benefits at a lower cost.